3,948 karma · joined May 29, 2016
https://canada.citizensclimatelobby.org/media-release-ccl-ca...
At each stage, you'd do some activity on the diorama to determine what sort of book you had to read next -- i.e. a little spinner, or a launcher that would launch your paper dude into a bunch of cups each with a different topic written on the side. You then had to find a book at the library on the topic, and the librarian would gauge whether it was appropriately "difficult" for your reading level, or whether you were trying to read something easy just to progress faster.
Each time you finished a book, they'd ask you a few questions to ensure you read it, and then you could progress to the next diorama. If you completed the circuit, you got a star on the board and could restart from the beginning. Some kids would do 10 or more circuits in a single summer.
I had a blast with it. I lived pretty far away so couldn't participate as much as I would have liked, but kids in walking distance would sometimes read a book every day or two just to keep going. All those librarians are gone and the library has moved on to a different location, and I never did find out who was responsible for building all those dioramas every summer.
Cross is mechanically a mess. My least favorite part is how you must equip eleventy billion elements, it's tedious as heck, and it sort of discourages you from trying other characters because even bulk-switching elements doesn't work well due to slot and native element differences.
It was also very slow by contemporary standards. That 10 second camera wag before every fight gave them time to load assets etc., but it is very frustrating to watch every time.
I still think the atmosphere shines brightly enough to surmount these issues. It's not just that the game is beautiful, it's that the vibe is completely unique to this day, imo. FF7 also had that undertone of menace and "something's not quite right here", but there was always at least one obvious threat. In Cross, it's hard to ever put your finger on what has really gone wrong for most of the game, but you can feel in your bones that something creepy is going on. The juxtaposition between that and some of the most beautifully poignant art and music on the PS1 just hit the spot for me.
Cross has this underlying sense of menace beneath the idyllic (and wondrous) atmosphere of the archipelago. I think it's incredible.
Personally I don't care much about stories in games. Most of them are awful anyways. I really gravitate towards atmosphere, and Cross has that in spades.