1,614 karma · joined April 14, 2010
But overall I think they continue to show real innovation in gaming. They're the only company who puts so much effort into maximizing their software with the uniqueness of their hardware.
It's interesting that when tried World of Warcraft, I lost interest quickly as I found it too much like a slot machine.
I don't know if it's a personality trait (I'm a programmer so I tend to analyze everything) or because I grew up in the era of 8/16-bit games, where games were a lot more skill based in nature.
We'll have to agree to disagree, but this is essence of Nintendo's acclaimed level design. Yes, the basic run through is easy, which makes it accessible to anyone. But I'll be damned if getting all the black coins isn't excruciatingly tough. The beauty is that the same game can be played on many levels.
You are right that there are many ways to play Mario on many different devices, and I'm not arguing that focused gameplay in front of a big tv isn't the best way to play for extended hours, but for ten minutes waiting in a queue or on the subway (when there is an internet connection available - don't get me started on that because I'm not a big enough fanboi to be happy with that situation), it's much more convenient than carrying along a 3DS. I think Nintendo did their homework on how people will play this game. It's accessible enough to play in short bursts, which suits mobile gamers.
I do respect that you don't see any depth in this. That's fine. I know that enjoyment of games is very subjective. I'm biased in that I grew up in the golden era of 8 and 16-bit 2D games, so I'm aware that this type of game has more appeal to me than others. (Nintendo probably knows that my demographic is more likely to convert to a purchase as well, but I digress) I've tried to stay engaged with recent stuff on Playstation, but triple A titles require large time commitments and have lots of grind, and hence don't appeal to me. This does.
I cleared the game in a single lunch hour, but I'm not disappointed. The game design easily surpasses anything I've ever played on my phone, and there's a bucket of replayability. Pink/purple/black coins to get, speed runs on rally to try, etc.
Giving the first 3 levels for free was a good move - the install is essentially a demo that is enough to let a customer decide if they want to front for the whole game.
I didn't have a problem paying, but I've read a lot of whining on twitter and other places. Younger gamers have an expectation that everything on mobile should be free, but kudos to Nintendo on having the balls to stay away from cheap pay2win tricks and stick to an old school pricing model.
I don't know if it's going to turn a profit, but I really hope so. This race to the bottom amongst mobile game devs is madness and has to stop.
In eleventh grade, we had a classroom with around 20 486 PCs connected in a token ring network. When the teacher wasn't watching, we used to sneak in Doom on floppies, exit Windows out to the dos prompt, and do a manual install.
This was great, but it was a major hassle to do this every time we wanted to play, and to delete the files afterwards.
I came up with the idea of marking the folders as hidden from DOS, and for that extra obfuscation, renaming the folder to start with an extended ASCII character. Sure enough, no one else but my friends could figure out a way in. (We all had Midnight Commander on floppies to run around such problems).
This all went well for a few weeks until the class teacher must have found some way in that we didn't know about. I got dragged up in front of the principal and accused of "hacking the system", since apparently the teacher couldn't figure out a way to remove the files.
I barely escaped a suspension, but that was a great lesson for me in what happens when you usurp your authority figures.
I'd heard the battery life wasn't great but didn't know about it taking a long time to wake up.
I just wish I could figure out a way to write chords that didn't take up three of the precious four channels! Makes you realise how impressive some of those 8-bit chip tunes really are.
0: http://www.d.umn.edu/~cstroupe/ideas/assets/mccloud_transiti...
Sorry that this is off-topic but it's something that's bugged me for a long time. I've never understood it and it's very hard to google for an answer.
Trust me, even compared to other white collar jobs, you would not believe how cushy we have it.
edit: Wow, glad I checked my spam folder. I had to confirm my mailing address to get my pre-order to ship!
Some things I found:
1. You have a much better chance of getting upvotes if you appeal to a popular technology. Had I not mentioned Meteor I suspect I would never have made it to the front page.
2. In my case, most of the initial interest came from those more interested in the underlying technology than the application.
3. I found it very difficult to market the project as an issue tracker as it was already established as a meteor project.
Surely they could have figured a way to do without them.
I wonder if the Chip Pro shipping in December will have any impact on my order.
But the thing is, I really like that I must always be learning. I just have that kind of brain that is attracted to learning new things, so for me this career has always been a natural fit.
In the last few years I learnt Meteor.js and built an issue tracker from scratch; I made several attempts at gaming projects using C++, C#, Swift, and others; I played Microcorruption and Cryptopals and Starfighter to learn a bunch about assembly, reverse engineering, crypto and security; I learnt Go and built a compiler with it; and right now my attention is moving towards lua to do some pico8 games. I did all this on the side of my boring corporate java developer job, and for no other reason than I wanted to learn new things. (OK, maybe I had big dreams of a startup with the issue tracker, but the others were purely for fun.)
I'm probably never going to be well known for any of those things, and I really haven't built up the chops to be considered an expert in any of them. But I'm content being a dilettante. Perhaps one day I'll get exhausted of exploring new things, but until then it's just fun to just dabble in whatever takes my fancy.
They've correctly identified that mobile gaming is done with one hand, and even if this is not the first runner game on an iPhone, it's the right choice for a Mario game.
It would have been easy for them to whack up a virtual d-pad in a traditional 2d platform scroller, but I'm glad they've attempted something new.
With the exception of the occasional episode of Star Trek TNG, I didn't have much access to much mindfuck sci-fi, so whatever I could get would leave pretty deep impression on me. I didn't immediately read through his stuff, though. I wouldn't really be reminded of it until I got into Sonic Youth in my late teens and found out that the Sister LP was a loose biography. Sonic Youth's guitar rock/pop mixed with discordant feedback was basically the musical equivalent of PKD's paranoia.
After that I spent years going through a big chunk of his catalog. Obviously, a classic like Do Androids Dream of Electric Sheep is worth your time. The Man in the High Castle is alternate history, and features what I still consider to be the best execution of a things-are-not-what-you-think-they-are ever. I've also been thinking of The Game Players of Titan recently, but that's probably because of the talking self driving car. Ubik is also really, really good, but I can't explain it to you at all.
If you want some fiction that will make you question your grip on reality, I highly recommend reading through his stuff. Just don't wait until you're too old - once your ideals are firmly set in place it gets a lot harder to get into it.
Software developers are among the most cynical when it comes to marketing, so I expect us to say that these suck.
What I wonder though is if every company starts to take the same approach, does a public collective fatigue set in?
I imagine that the conversion rate on direct mailers that look like novelty checks started off quite high, but the public eventually became immune as the "trick" is absorbed.
I imagine the main selling point is they don't have to connect or configure any external set top box or media pc, and they don't have to install or maintain the app. If you don't have the skills (or the time) to do so, this may be appealing.
The polar opposite would be a Linux expert running their own media center - absolute control but at the cost of said time and skills.