Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
bloomberg.com
bloomberg.com
The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they're creating custom-made mobile games for the purposes of driving attention and vigor to the main games on their hardware platforms. You can see this with Pokémon: the success of Pokémon Go has been driving sales of the 3DS and the currently-released Pokémon games, and will surely help bolster the hype for the next-generation games that are due out later this year. As far as strategy goes, these mobile games are more similar to the TV shows and movies Nintendo makes than the DS games they came from.
I think this is a good strategy for them. An iPhone or Android will never be as tailor-made for gaming as the Gameboy or DS were, so it's good to see Nintendo sticking to their principles.
It really is just an interactive ad for Nintendo's brand.
<southpark_reference> I wonder if it even knows it's an ad? </southpark_reference>
For instance, one of the most common complaints with Pokemon GO is that the game monopolizes your phone while you play it. You have to have the game running in the foreground of your phone with the screen on at all times. If you switch to take a call, or you switch to play some music, or use your GPS, or whatever, the game stops tracking your progress. By designing separate hardware, Nintendo is free to make decisions like that without upsetting people who (rightfully) expect apps to be able to share space on their phone. It's easy to compare Nintendo consoles to those produced by Sony and Microsoft and determine that Nintendo is losing the war, but in the end, Nintendo is creating an entire experience. Their methods are sometimes questionable (I'm looking at you, new Star Fox), but unlike Sony or Microsoft, they have created an ecosystem that depends on the unique features of their systems. The reasons I'd purchase a PS4 or a Xbone are 1) I want a platform exclusive game 2) I want to play with my friends who have the same console or 3) I want to be able to play multiplayer games more easily than I can on my PC. There is nothing on this list that a PC couldn't do if given the chance.
On the other hand, Nintendo has done a lot of cool things with the Wii U. The wiimote and nunchuck actually works pretty well now that I've gotten used to it, and their platform exclusives use their hardware really well. I hung out with my 6 year old cousin all day on his birthday and played splatoon, which is a ton of fun, and makes really good use of the game pad and screen. The game pad is pretty sweet in general. Being able to play a game while other people are using the TV is pretty sweet. My friends and I will sit around watching sports, while one person builds a custom level for us to play in Smash Bros. Plus, it solves the issue of LAN Hacking, and allows one player to have information the other players can't see, which has been used to good effect in a few games and definitely has a lot of potential.
Regardless, I think claims that this is the last generation of console-specific hardware are exaggerated in general. I think Sony, Microsoft and Nintendo will still be producing consoles in ten years, just because the simplicity of a gaming appliance will always be appealing to people. Ensuring a phone or a computer is properly set up and specced to run a game will always be more than a large number of people want to deal with, especially as we get in to new technologies like VR and AR.
I remember in the 90's, SGI and Nintendo shared a multiple of projects, hosted at the expansion offices at Oracle. The goal? Port Netscape to the N64, and so on.
Nintendo are all over the place. Of course they have an iOS team already, duh. They worked with Creative Labs already, to develop competing frameworks to iOS, even before iOS 1.0 was released.
All these things got cancelled/re-structured, and Nintendo still have a strong, forward-deployed, developer mentality.
So, its not that they are not, actually, operating as a development group in our industry. Its just that they haven't "surfaced", yet, because their strategic deployment of co-development teams and integrated efforts doesn't, necessarily, mean that a product will bubble to the surface.
But empirically, it seems unlikely an independent Pokemon Company wouldn't put out Pokemon games for non-Nintendo platforms.
[1] http://www.recode.net/2015/10/15/11619616/nintendo-google-to...
I'm not convinced that they are going to make more money that way. Time will tell, I guess.
My kids were aware of Pokemon before the GO from the cartoon series but were not terribly enthusiastic about them. They went like nuts for the Pokemon GO game. Anecdotally, it's not just the brand, but the game itself which people feel enticing.
And yet it's still compelling enough to play. And I mean play, rather than sink microtransaction money into like the big money mobile games.
I wonder if Star Wars will suffer the same fate at the box office eventually.
This is exactly it. Each epic battle scene is so over the top it's almost impossible to come up with something even more epic and over the top. Too bad they don't realize a good story doesn't need that. I thought the older James Bond movies had it figured out.
Because that's how big budget blockbuster films successes are judged. Reviewers.
Of course. I generally don't bother to indicate when I am. I just don't like explained jokes.
Of course I do try not to be subtle about it. :)
I'd worry more about the Marvel TV products than the movies, or if the movies fail as stand-alones (like Ultron).
Ultron was the seventh highest grossing film in history ($1.4b gross; budget of $316 million) and the second highest grossing Marvel movie (after The Avengers).
I'd love a failure like that.
And there's lots of jumping on points coming up, with Dr Strange, Spider-Man Homecoming, Black Panther and Captain Marvel having mostly characters new to MCU and seemingly being relatively disconnected. Thor: Ragnarok might qualify as well depending on how they do it. Ant-Man and The Wasp might too - there's not much of the back story you need to catch up on.
Marvel has a large enough stable of characters to keep on churning out new standalone movies for a very long time. Though they'll need to start dipping into less well known characters, their ensemble movies and TV series will presumably let them test characters.. Then give the top performers sequels...
If they manage to get back control over e.g. X-Men and Fantastic Four too, they'll have characters to draw on for the next couple of decades at current rates...
At which point they can start all over.
I don't necessarily think that's too little time between releases, as an avid movie goer.
I'm not sure what a Call of Duty game means any more, other than it's going to be a FPS.
They have had different teams work on the games, there aren't any common characters, time periods vary etc etc.
Star Wars has transcended "franchise" and become a tax. There is a star wars tax that we all have to pay and that tax rate graduates as you have children.
Death and star wars. They're inescapable.
...in a galaxy far, far away. :D
And it took them 18 years (1956-1974) of experiments with new ventures (including a cab company, and love hotels, and assorted toy ranges) before they started selling video games. Another 5 or so before they got successful. Donkey Kong came out in 1981 and finally made them lots of money from it.
So ~25 years from they realised the playing card business didn't have room for further expansion until they had settled on a new direction that made them enough money for it to become the main driver of the company.
Yet 35 years after Donkey Kong, they're still selling playing cards...
Seems pretty conservative to me.
But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction.
I'd argue that assuming their play card sales are now a tiny proportion of revenue, that just underscores this point - I can't imagine they need it, but it's part of their legacy.
If they dropped the playing card business tomorrow I don't think it would change my opinion whatsoever on whether they are still a conservative company or not.
I agree with this, but I can't say it's clear that's a good way of doing business.
Specifically stated, there is money they would not have been able to make, had they not also printed some playing cards. Do you think it would have made sense to just abandon that money?
Sure, there's also money I'm not making by not busking. It doesn't mean busking is a good way to invest my time and money.
They've correctly identified that mobile gaming is done with one hand, and even if this is not the first runner game on an iPhone, it's the right choice for a Mario game.
It would have been easy for them to whack up a virtual d-pad in a traditional 2d platform scroller, but I'm glad they've attempted something new.
I think Canabalt is like Doom or Super Mario Brothers--it was the first really polished implemention of its genre that showed its full potential and led to an explosion of other games, but it didn't invent the core concept.
Nintendo has also pioneered (?) free-to-start games, such as Pokémon Picross (where it starts off micro-transactiony to get "energy" but once you've paid $x all shop items are free)
Of course there will always by cynics calling that a failure, whatever the percentage of buyers.
Just checked and here in the UK Super Mario Run already has a banner feature and is top of the new games we love section despite not being available yet to play yet
Seems to me that this is a winning combination for a HUGE success.
It feels kind of like arguing about hacker and cracker.
Nintendo has a history of taking existing genres they don't have much experience in, making it their own, and releasing really compelling games. Pikmin for RTSes, Splatoon for FPSes, etc. I don't think they're going to half-ass it.
Sounds quite successful to me, though of course it's still only a bit over a year old so who knows if it'll last.
http://time.com/4482878/super-mario-run-apple-iphone-shigeru...
> Shares in Nintendo Co tumbled as much as 18 percent on Monday after the company said Pokemon GO would have a limited impact on its earnings - their biggest setback so far after a huge run-up on the smash-hit game.
[0]: http://www.reuters.com/article/us-nintendo-pokemon-stocks-id...
Whereas, so far as I can tell, this Mario game is 100% Nintendo.
Mario will be developed directly by Nintendo and they will keep 100% of the revenue it generates.
Minus the 30% that Apple takes.
Or perhaps I'm over-valuing Nintendo's position, of course. Anyone have thoughts on the matter?
People aren't interested in investing in Nintendo, they just want short term profit.
Nintendo needs a share of the mobile gaming market, beyond handheld consoles. This is why they invested in DeNA (and DeNA invested in Nintendo).
They even mentioned not putting Mario on smartphones in 2014:
http://uk.ign.com/articles/2014/01/20/nintendo-has-no-plans-...
But hey, here we have a Mario platformer on smartphones which basically acts exactly as people would expect it to. How times change!
http://nintendoeverything.com/niantic-on-pokemon-go-masuda-a...
BUT, I personally believe, should they decide to make it, a Nintendo Universe game will be the biggest thing to ever hit mobile. If I can create my own massive Nintendo land, with Mario and Luigi's house, tubes, Koopa Castles, goombas running around, and then there are mini games to earn "coins", etc.... I think I'd finally play a game on my phone again, the nostalgia-pull would just be too intense to resist.
And now it's announced Super Mario Run will be a Nintendo game on IOS.
"The concept for the game was conceived in 2014 by Satoru Iwata of Nintendo and Tsunekazu Ishihara of The Pokémon Company as an April Fools' Day collaboration with Google, called Pokémon Challenge." https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go#Development
It's totally designed for mobile but ends up feeling like good console game. It's easily my favorite iOS game to date
Am I completely mistaken?
So.....people putting hundreds of hours into 3DS and Vita games are what, wrong?
The general consumer doesn't understand how miserable a failure their latest console was and that the small catalog of "high rated" games (debatable considering their releases this year) isn't enough to sell that system to an audience beyond diehards and children. Their pivot into mobile is admirable (chasing the cohort they lost that made the original Wii a hit), but in terms of long-term growth anyone looking to invest should hold-off until their next console (NX) shows promise beyond the mediocre niche they currently occupy.
Technology was never their selling point—even the original NES came out with an 8-bit processor while 16 bit processors were already available. Why? Because it was cheaper, and easier to develop for.
Their main selling point has always been strong gameplay experiences.
Top down action RPG (Zelda)
Decision based RPG (Dragon Warrior)
Picture games (Anticipation)
Game show games (Family Fued)
Sports / Racing games (Punch Out, Rad Racer)
ETC.
Their current strategy consists of developing and selling software to the casual cohort they lost between the Wii and WiiU release, in order to bolster new hardware sales. Buying their stock on the announcement of that software is ill-advised because no one knows what their new hardware looks like and whether or not they can convince that audience to spend cash on it when the alternatives are such better/easier sells.
[0] https://www.nintendo.co.jp/ir/en/sales/hard_soft/ https://www.nintendo.co.jp/ir/en/finance/2016_01.html