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davidslv

22 karma · joined March 9, 2012

Software Engineer, 15+ years in Ruby and Rails.

I build things from scratch to actually understand them: a roguelike in pure Ruby — no engine, just a terminal and an entity-component-system — and a modular-monolith Rails reference app where the boundaries are real.

The two architecture books I've written came out of that work, not the other way around.

submissionscomments

Reverse-engineering Codemasters' BIGF archive format in Ruby

davidslv.uk·26 pts·davidslv·
5

The Modular Monolith in Rails: Engines, Packwerk and Boundaries

davidslv.uk·3 pts·davidslv·
0

When Rails Engines Are the Wrong Tool

davidslv.uk·3 pts·davidslv·
0

Why Architecture Matters: Rails Engines for Modular Monoliths

davidslv.uk·4 pts·davidslv·
0

Show HN: Terminal roguelike using Entity-Component-System in pure Ruby

github.com·4 pts·davidslv·
1

Show HN: Vanilla Roguelike – My 5-Year Solo Ruby Project Now OSS

github.com·3 pts·davidslv·
0

Incomplete Roguelike game written in Ruby

github.com·3 pts·davidslv·
1

Building a simple cache mechanism in ruby

davidslv.com·1 pts·davidslv·
0

R0z3z 4r3 R3d (poem)

perlmonks.org·1 pts·davidslv·
1

DIY Ruby CPU Profiling – Part II

crypt.codemancers.com·4 pts·davidslv·
0

Preferencias – A ruby gem for your preferences

github.com·1 pts·davidslv·
0