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davidkmckinney

90 karma · joined May 12, 2011

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davidkmckinney··on Show HN: Emoji Type – keyboard for iOS that autosuggests emojis as you type
Custom keyboard that suggests emojis based on what you type..

Written entirely in Swift. Uses autolayout to deal with all the different keyboard layouts and orientations on the various iPhone and iPad sizes.

I used Paintcode to draw the beziers for all the accent keys (è é ê ë ę etc) and then it converts them to code. It has basic autocorrect (needs a lot of improvement if anyone has any ideas on how to improve that).

The emoji suggest happens via a big list of candidate terms that are then mapped to the unicode for each emoji.

davidkmckinney··on Learn Sketch 3
yep. I agree all of that. It's just set up to do interface work. completely different to photoshop.
davidkmckinney··on Learn Sketch 3
yep. big +1 to this.
davidkmckinney··on Learn Sketch 3
hey kiro, there's a lot I like, but probably the best thing is that I find it fits the process that goes on back and forth between designers and developers. It's really good for that. Few other things: - small team (4) that are pushing many builds a day - really easy to slice and export e.g @2x and 1x - vector, so easy to scale up and down - lightweight - super active community releasing plugins and resources. - it's cheap. - lots of good learning resources

I don't use photoshop anymore. really happy with it

davidkmckinney··on Learn Sketch 3
Sketch has really changed my workflow. I think it really makes things much easier for developers who work with a designer or just need t cut up assets. Definitely worth checking out.
davidkmckinney··on Monument Valley iPad game is out Hits US Store at midnight NYC time
It's already showing up in the UK, EU, and Australian app stores. Should be available in the US at midnight NYC time.
davidkmckinney··on Design+Code: Learn iOS Design and Xcode
really looking forward to this. Meng is a great teacher as well as designer and coder.
davidkmckinney··on UX design experiments of a Number 1 app
thanks for the feedback. Everything is still very much a learning process for us. Nathan, pointing to the side of the artist nodes is definitely cool, but the reason we had to steer away from that is that we're currently planning to add some new elements to the UI that do exactly that. (this would mean that the help and the UI elements would be doing the same thing in the future, which might get confusing).
davidkmckinney··on UX design experiments of a Number 1 app
this time with correct link