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daveelkan

6 karma · joined October 17, 2010

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daveelkan··on Show HN: CIA World Factbook Archive (1990–2025), searchable and exportable
found a bug: Australia links to American Samoa in 2025 archive.
daveelkan··on Attack of the SaaS Clones
I understand the margin pressure which a raft of new competitors can create, but what about the cost of change management? The idea of switching out, say, Salesforce for a start-up competitor is laughable. The cost of change management would be stupendous.
daveelkan··on Show HN: My seven minute workout timer evening project
If it had the amusingly dramatic music and crazy horn between sets like this video the I would definitely use it. http://www.youtube.com/watch?v=MRni0ctIeFE
daveelkan··on ROCA-style: Simple recommendations for decent Web application frontends
Out of interest, if you're not trying to accomodate non-JS browsers, what does your SEO solution look like?
daveelkan··on WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
Sounds bloody hard!

It might be an idea to think about the actual mechanics of the game once you've come up with a possible solution so that the game itself doesn't invite cheating behaviour or at least makes it easier to detect. i.e. Making it physically impossible to shoot faster than a specified rate or move too quickly/accurately, etc.

Good luck!

daveelkan··on WebGL + Node.js + WebSockets = A Web Technology Perfect Storm
I love the demo for it's thought provoking stab in the brain. I love three.js and can't wait to tie it into my own app.

re: WebGL games. The clients will all be "open source" (as they're javascript). What effect do you all think that'll have on the future web-based gaming industry?

daveelkan··on GNU Parallel - build and execute command lines from standard input in parallel
On first impressions I like this much more than ppss. The distributed setup is much easier and the documentation is more thorough.