We have an editor tool (like Unity/Unreal), good documentation, a great community of other developers. And the engine is open source if you're not interested using the Editor tools [http://github.com/playcanvas/engine]
594 karma · joined October 6, 2009
We have an editor tool (like Unity/Unreal), good documentation, a great community of other developers. And the engine is open source if you're not interested using the Editor tools [http://github.com/playcanvas/engine]
The problem with taking a engine like Unity or Unreal and compiling to javascript is that 1) they end up with very large blobs of javascript (Unity is around 5MB of JS for the webplayer alone) 2) It is impossible to optimize, debug or inspect any of that code in the target setting. Neither of these engines have ever demonstrated code running on mobile browsers for good reasons, they can't.
Meanwhile, engines designed specifically for the web, for example, PlayCanvas [https://playcanvas.com] let you create content that works on every device, down to the likes of the iPhone 4S and comes in much smaller download sizes. e.g.
http://tanx.playcanvas.com (~1MB)
http://mmx.playcanvas.com (~3MB)
http://swooop.playcanvas.com (~10MB)
All of which work on mobile browsers. The future of Web 3D is not compilation of desktop game engines. It's engine's designed to be web (and mobile) first.
The texture, as provided, maps on the sphere primitive created in PlayCanvas. So no need to worry about texture co-ordinates.
Project is here: https://playcanvas.com/project/349830/overview/office
:-D
"Helmet use may deter people from cycling", that doesn't affect whether or not you should wear one.
"Benefits of biking out way the risks", you don't lose the benefits if you cycle with a helmet.
Great to see Superpowers making progress. I'm interested in your choice of Three.js. Did you consider other WebGL game engines? Like PlayCanvas[1] (where I'm a co-founder) which is also open-source[2] but more designed towards games than three?
It's definitely state of the art. See our latest tech demo: http://seemore.playcanvas.com
However, the reality is that they are desktop only, at least for the foreseeable future. The Emscripten Webplayer generates a significant blob of Javascript which doesn't work well on mobile.
Raw Javascript engine's like PlayCanvas are ~500Kb compared to ~10MB for Unity in Javascript.
Exciting times.
http://www.dezeen.com/2013/11/27/cgi-renderings-for-catalogu...
http://petapixel.com/2012/08/24/ikea-slowly-shedding-photogr...
We support drag and drop importing from Blender and the Designer is great for building levels.
[0] I'm a founder
*I'm a co-founder
[I'm one of the founders]
We've got the game-building stuff covered, with Javascript engine and designer tools.
And a few of our users are pushing the multiplayer part of it e.g.
PlayCanvas [http://playcanvas.com] - Cloud-hosted game development platform
You could be Employee #3 at PlayCanvas. We've built the world's first cloud-hosted 3D game development platform. A real-time collaborative platform for building, playing and sharing video games and a community hub for game developers. This is an opportunity to help create the future of game development. We're a Techstars company with additional funding from 500 Startups.
Our ideal candidate will have already shipped impressive web projects and can wow me with their technical prowess. You should be an expert in some of these, capable in a few more and interested to learn the rest:
* Javascript
* Python
* NodeJS
* AngularJS
* MySQL
* MongoDB
* AWS
* HTML/CSS
* Game Development
We're based in London and ideally you are too, though we'll consider remote workers if you are can convince us.
Email your CV or portfolio to info@playcanvas.com. Some more general info at http://blog.playcanvas.com/jobs
PlayCanvas [http://playcanvas.com] has built the world's first cloud-hosted 3D game development platform. We're building real-time collaborative tools and a community hub for game developers.
We'll shortly be hiring for excellent front-end, back-end or full stack developers. We're heavy on the Javascript for the game engine and web front-end, and the back-end is python and node. We're a super small team and you will really be able to leave your mark on the project and on the games industry here. You must have shipped impressive web projects in the past and can wow me with your technical prowess.
We're also a TechStars London company.
Get in touch at info@playcanvas.com for more information.