Perlin noise is how the lines flow togeher rather than crossing each other during the animations.
I have a technical write up that explains how it works at the bottom.
235 karma · joined October 30, 2012
https://www.dannyking.uk
Perlin noise is how the lines flow togeher rather than crossing each other during the animations.
I have a technical write up that explains how it works at the bottom.
On the size of the art, with this art project I'm limited to the size of the orbs being 300x300px as the way I implemented the drawing algorithm unfortunately means I can't scale up the size of a render without changing the random seed and causing a different image to be created. So these are necessarily limited to that smaller size unless I introduce pixellation. For future projects I intend to have a resolution independent drawing algorithm rather than hard-coding pixel lengths. Lessons learned!
For future projects though I agree, I'd like to dedicate much more screen real estate to each image. I appreciate you taking the time to draw that mockup, thanks.
On the gallery page not working, could you let me know what browser and device you're using? The animations are .webm video files, which are not supported yet in some browsers so I also provide a .mov fallback for browsers that don't support it, which works here when I test it but it sounds like I've not got that fallback working in all situations yet (unless you have JS disabled). Should work for you on any modern non-Safari browser that isn't on an iOS device, for sure though.
https://www.dannyking.uk/js/colororbs/dna.js https://www.dannyking.uk/js/colororbs/sketch.js
The latter being the core rendering algorithm (inside the setup() and draw() functions).
I've not tried anything in 3D yet, that's a nice idea.
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