412 karma · joined September 26, 2015
https://www.dropbox.com/s/cjvngsya64m5bb7/rhei-prototype-num...
KS, maybe one day :)
On the other hand, you are right, it only draws power when it moves and it moves every other segment every few seconds which is enough to constantly animate the numbers, because the fluid needs time to readjust.
The motors are actually stepper motors, which made it all harder, because its not as easy to move them as it is to move servos, and steppers have no idea where they are which required an initial calibration sequence. The good news is that steppers are not loosing any steps, i guess the mechanics work very well.
https://www.dropbox.com/s/066c8502j2zwlwo/rheiani.gif?dl=0
Thats the reason why i had to work with ferrofluid and change its structure and composition, i wanted to have thicker numbers. Whole screen is 10mm thick inside, and numbers sometimes go up to 8mm of thickness. They are especially nice from the angle because the seem like they float and not simply stuck to the wall. I will make better photos definitely.
GIF on the way :) thanks a lot!
However seconds would be doable but it would result in animation being constant since it needs about a second to transform, so i finally decided to go with HH:MM
Here is another video of this little thingy: https://www.youtube.com/watch?v=SoOMQ8TaTyE
you can see that the liquid is quite different, it was long time ago, but it basically acts the same but looks more blobby
At the moment its working but its not perfect. The biggest challenge i had was to make this really look like fluid and kill the ferrofluid spikes. I simply wanted to animate the fluid not make it obvious that its a ferrofluid. So i had to thin the ferrofluid with all kinds of different things, some work better some work worse, still testing.
Thanks a lot!
Wow... were to start.. Perhaps the biggest problem i had was preventing the ferrofluid to stain glass and aluminum frame i used for the screen. I tried to get some help on the faculty of chemistry here in Belgrade, but no real success. Finally after months and months of experimenting with different liquids, you start to feel and "undertand" the way ferrofluid behaves.. very strange :) Its still not perfect but im working on perfecting it.
The first time i sketched the project seemed very easy, i will make a matrix of electromagnets and simply attract the ferrofluid. It actually gave some results but i realized that having a system that requires a huge amount of electricity to be spent all the time to simply show a number thats fixed - is not elegant. Here is one of the videos i recorded: https://www.youtube.com/watch?v=Kvp7bWe-M94
So finally i decided to go with neodymium magnets and mechanics. Building this from scratch was a crazy adventure of lots of lathe machining and cnc machining and so on.
I had no training basically i had to learn all along the way. I used illustrator for the most of the construction, since i am UI/UX designer, and finally gave it up and learned solidworks so i can make a whole 3d model of the clock and assemble all parts in 3D.
For the next project i think i will have to curb the need to make it "perfect", i lost A LOT of time beacuse of this. For example each time i wanted to make a screen for this i had to buy a glass, cut it on waterjet, then drill a hole, then glue to the frame that needed to be cut on waterjet also and polished before adding adhesive and so on. And once it does not work, i have to do it all again...
Shooting took around 7 days because we were on a very tight schedule, trying to make it for the public announcement of the red dot results http://www.red-dot.sg/en/online-exhibition/rhei/
The good news is that i do have all the process over the year documented, if you want i can upload some photos but i am writing a making of presentation that i will place on behance and medium. I think it will be a really useful story for an industrial design student or someone who has good ideas but still not sure if he should start prototyping or not.
This was funded solely by me, which made it so much harder. I had to do freelance by day and work on this by night. Its difficult especially because prototyping means you have to make the same thing many times over and over again and its really time and money consuming.