"We don't need hits to succeed." The game studio that refuses to crunchpockettactics.com·1 pts·crm114·0
With 10 pirated copies for every 1 sale, iOS dev pulls game after just one weekpockettactics.com·41 pts·crm114·77
For the first time, a board game gets a simultaneous physical and digital launchpockettactics.com·1 pts·crm114·1