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crm114

311 karma · joined November 6, 2010

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"We don't need hits to succeed." The game studio that refuses to crunch

pockettactics.com·1 pts·crm114·
0

With 10 pirated copies for every 1 sale, iOS dev pulls game after just one week

pockettactics.com·41 pts·crm114·
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For the first time, a board game gets a simultaneous physical and digital launch

pockettactics.com·1 pts·crm114·
1

10 Reasons Things Will Get Even Worse for RIM

forbes.com·5 pts·crm114·
0

App Store rejects WWII game over Japanese flags

pockettactics.com·1 pts·crm114·
0

VC-funded HTML 5 gaming platform Goko has a nightmare launch

wired.co.uk·1 pts·crm114·
0

Followup: Google contacts the Trese Brothers, doesn't axe their games

wired.co.uk·1 pts·crm114·
1

Google crackdown catches innocent devs in the crossfire

wired.co.uk·242 pts·crm114·
118