634 karma · joined November 30, 2022
Unrelated - I really dig your "my [x]th year as a bootstraped founder" series.
I'm not asking you to post it here, I'm asking you to think about it and then remember it in the future, should the event ever occur.
I think they're valuable, both because they get you to think through the actual functionality (and underlying implementation) of the software, and the make sure that you and the [person you're developing for] are roughly on the same page. Plus, every edge case or design issue you catch while writing the spec saves you a ton of time.
That said, I think a big weakness of specs is that it's just not possible to write a perfect spec that doesn't have any blind spots and covers all the edge cases and issues you'll run into when actually developing. This makes it more difficult to hold the customer accountable to the spec, since you (the designer and devs) can't really be accountable to the spec unless you want to deliver some overly literal, not-actually-helpful product.
I think your viewpoint is totally valid, and I'm not trying to argue against it.
If we have a bioweapon close call, would you consider AI an existential risk at that point? If not, how close would we need to get?
You don't need to answer here, or disclose anything publicly - just think and remember.
For something as critical as Actions, it’s crazy to me that they wouldn’t fail-closed, and instead fail open when encountering a null. Scary stuff!
Since selling skins is unacceptable, how would you have them make money given the game is F2P?
Now that I think about it - could you just pour some sort of biodegradable broad-spectrum herbicide down the drain to get the same effect for cheaper?
This is a long winded way of saying that there isn’t a good way to have a multiplayer game give you the choice while still being fun.
Don't get me wrong, I've definitely done it before, but it's in the same bucket as VACUUM for me... high impact interventions used to fix a mistake I made, not "course of business" actions.