136 karma · joined May 4, 2010
http://www.fastcodesign.com/1662367/wolf-olins-creates-a-mov...
and this: http://www.fastcodesign.com/1662139/pentagrams-luke-hayman-o...
http://www.informationarchitects.jp/en/wired-on-ipad-just-li...
http://www.subtraction.com/2010/10/27/my-ipad-magazine-stand
The productivity jumps that result from the latter are huge--but wondering if it's larger than the former? Might be there there's no increasing returns to scale as costs rise--even if the end benefits are vast.
As for iTunes, obviously, if you read the piece, I wasn't comparing it to Google. I was comparing the process that produced it -- and how Apple has always gotten better in UI, with each generation, while adding complexity. I don't think Google can really say that for themselves, as the profusion of Google products shows.
Also, in the comments I made about a second mattering, it was exactly my point that while seconds are important to engineers, they may or may not be to users. And a focus on actual user stresses is the essence of design.
Anyway, thanks for reading and commenting!