HNHacker News
TopNewBestAskShowJobs

chess_horse_L

21 karma · joined June 12, 2023

submissionscomments
chess_horse_L··on OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
I know. I was pointing out the app size since he said that it's 70mb, and that's absolutely not good compared to Unity (10-20mb).

To be fair I don't care about the app size either (Though once you reach a threshold, you'll have to care, since extra config is involved in the stores), I just wanted to point across how much work you have to do in Unreal to reach what Unity does by default, and app size is just an easy unit to explain.

chess_horse_L··on OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
It's not. Most of Unity games are mobile games, or indie games that don't require the GPU usage bloat Unreal has in order to achieve better graphics.

If Unreal was ever an option, developers would've been using it instead of Unity in the first place.

chess_horse_L··on OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yeah, and everyone will be back to Unity in a month. People need to make a living, y'know. They need to make games/assets NOW, not in 3 years once those engines are ready.

For example, I see my Twitter timeline full of people slowly realizing that Godot is not Unity 2, and complaining about the UX, GDScript, C# and performance problems.

So, they either have to live on that hill and contribute to Godot (And sometimes these problems are by design! Godot is made to be slow so it can have more usability, just check out the creator's Twitter),

or, y'know, they can (And will) just go back to Unity and keep making stuff, even if they at any moment they'll put a knife on your throat.

chess_horse_L··on What is the origin of passwords submitted to honeypots?
I don't know. For banks and tech SaaS? Maybe.

But for the average website, passwordless is confusing for the end user.

I've researched WebAuthn for a web game to see if I could make the login natively and seamless. And it sucked. In Windows, it would prompt a confusing window asking for either an USB key, Windows Hello (So, a PIN or face, and most of people don't have this feature enabled), or to use a QR code. The average user won't know what they should do, so they won't be able to register.

Also, it's really hard to use your account on other devices. Like, if you log in first with a Google phone, then yeah, you'll be able to use your key by scanning a QR when prompted on your computer. But if you log in with a computer first, you won't be able to use your key anywhere else because exporting keys isn't implemented anywhere yet.

I've ended up just implementing Google and Apple OAuth, since WebAuthn requires accounts anyways to store your keys (Microsoft on Windows, Google on Android, Apple on Mac/ios), so why not just log in with them directly?

chess_horse_L··on Reddit is OpenAI’s moat
To be fair, I found the best alternatives are just friends, and Twitter.

In Twitter you can follow people whose content you find useful. If you're a Blender user, for example, you can follow 5 Blender tech artists and your feed will be now full of cool tips and art.

With friends, with more or less the same skillset and hobbies as you have, you can ask them whatever you wanna ask. Heck, you'll learn a lot from them without even asking!

I'd just avoid using Reddit or forums to decide if I'm gonna use or buy something.

For example, if you ask what's the best OS on the internet, people will say Linux. Best DAW? Reaper. Best game engine? Godot. Best headphones? whatever is new and costs 100$ in Amazon.

Meanwhile, friends who make money and are in the industry and have businesses just prefer Windows, FL Studio and Unity. They aren't on the Reddit saying that the software or hardware they use - they just use them and make money. :)