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cgg1

152 karma · joined February 5, 2022

www.cggonzalez.com
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cgg1··on Drone Physics
I wrote something similar (though admittedly more in depth) some time ago: https://www.cggonzalez.com/blog/index.html
cgg1··on Claude Opus 4.8
I find it surprising that the gap between tool usage and non-tool usage in HLE is relatively small (~10%) but the absolute numbers continue to go up
cgg1··on Zed 1.0
I haven’t booted up an editor in a long time but I’ve written lots of software recently (mostly with codex).

Interesting times…

cgg1··on Bodega cats of New York
Can’t wait for the sequel:

Bodega Rats of New York

cgg1··on Claude Sonnet 4.6
The progress on computer use / OS world is nuts.

14.9% a year and a half ago and now 72.5%

cgg1··on Super Monkey Ball ported to a website
forgot how much fun this game is. really takes me back
cgg1··on Rails for everything
I’m a big fan of Django and Go as well but the only thing in the Go ecosystem that I’ve found that comes close is beego: https://github.com/beego/beego

But it still needs to mature quite a bit before I’d be comfortable saying it’s anywhere near Django or Rails

cgg1··on Pagoda: Rapid, easy full-stack web development starter kit in Go
I found Pagoda required me to juggle too many things that were only loosely coupled together.

GoBuffalo was great but as soon as I started using, it got archived :’)

Now I default to beego. It isn’t as batteries included as a rails or django app, but there’s enough there that I don’t have to write as much boilerplate as with only the stdlib.

cgg1··on Some Go web dev notes
The best thing I’ve found is beego: https://github.com/beego/beego

Not affiliated in any way, but to me it’s better than most of the alternatives

cgg1··on Ask HN: Resources for Learning Graphics Programming
This is the most thorough resource I’ve found: https://www.scratchapixel.com/

Though admittedly it is a bit chaotically organized.

That one combined with the ray tracing in 1 weekend series is a good start.

cgg1··on Beego: A Full Stack Web Framework for Go
agreed. It's interesting that Go has a lot of the ground work set up (built-in prod server, etc.) but no framework has really taken off. And the dev productivity when compared to something like Django is painfully slow...
cgg1··on PID Controller Explainer (2022)
The most succinct and intuitive explanation I’ve found on PID is this one: https://www.youtube.com/watch?v=4Y7zG48uHRo
cgg1··on PIDs: Creating Stable Control in Games
YMMV I guess :)
cgg1··on PIDs: Creating Stable Control in Games
Using only PD (no I) when tracking also works well. Might be worth adding a short section about that to compare against the full PID.
cgg1··on I spent two years launching tiny projects
Interesting. Thanks for taking the time to answer.
cgg1··on I spent two years launching tiny projects
How do you decide whether a side project/idea is worth pursuing? You mentioned in another comment that you don’t “do the MVP stuff” and go full blown from the beginning. That seems like a big time sink without a rigorous way of validating whether users want what you’re building.