HNHacker News
TopNewBestAskShowJobs

cccbbb

-26 karma · joined March 30, 2012

submissionscomments
cccbbb··on Show HN: WebGL Enabler for iOS
[[self mainFrame] setWebGLEnabled:YES];

yup good work man

cccbbb··on Show HN: WebGL Enabler for iOS
His program essentially leaks beta software for profit.
cccbbb··on Show HN: WebGL Enabler for iOS
Oh, I do understand. Congrats on practically leaking a incomplete beta and making money off of it.
cccbbb··on Show HN: WebGL Enabler for iOS
Device data (touches, accelerometer, etc) are exactly what I meant by compatibility. Again, back to my point of it not being finished. I see that it wasn't your fault, but this is misleading and shady.
cccbbb··on Show HN: WebGL Enabler for iOS
It's not like Apple forgot about this feature. It just isn't ready which is why it's not enabled. It will be released when it's ready.
cccbbb··on Show HN: WebGL Enabler for iOS
But they're not "using" WebGL other than seeing a demo of it. There's absolutely no interaction. I bet at least half of your downloads expect they'll magically be able to have fully compatible WebGL games. Now that would be software worth paying for, provided it wasn't a settings toggle.
cccbbb··on Show HN: WebGL Enabler for iOS
You're encouraging people to pay for this internal setting toggle, that Apple didn't default to 'On' for a reason (not being finished)? Where is the value in this? You are basically charging for Apples incomplete software.