239 karma · joined February 11, 2022
It allowed me to explore a serverless deployement (on CF workers) with a toy project, that I wanted to make for myself.
Repo here: https://github.com/ariroffe/hnsubstacks/
It's available here: https://congressin.com/
6-min demo video: https://m.youtube.com/watch?v=6Hr7my0QR5c
For instance, it is true that the main goal of a presentation at a conference is to test and improve ideas before sending them to publication, by showing them to a specialized audience. But, congresses are also (very importantly) about networking and PR, and making yourself known in the field. A conference brings together specialists in a subject, who will be future editors, reviewers, and professional contacts in general.
I tell my students things like:
- Whenever you can, ask (pertinent) questions. This is important beyond helping the speaker, it is also a way of advancing your own career.
- Think about possible questions while listening to the presentation instead of waiting until the talk is over to start thinking about what to ask.
- If possible, raise your hand as soon as the q&a session begins. At some conference sessions there is little time for questions, and some members of the audience who want to may not get to ask.
- Even when that is not the case, you can help avoid a moment of silence right after the talk has ended, which (as a speaker) can be uncomfortable. The worst outcome for a speaker is for nobody to engage.
- It is useful for the speaker to hear many different questions and points of view. Do not give parallel presentations in the questions. Questions should be concise and to the point. Formulating your question should not take more than a minute.
It's a Pokémon-style minigame. Past HN discussion here: https://news.ycombinator.com/item?id=30656961
https://logics.readthedocs.io/en/latest/
GUI here:
His vice did though: https://www.instagram.com/reel/Cv7Sy1aA8LL/
Remote: Yes (preferred)
Willing to relocate: No
Technologies: Python, Django, HTML/CSS/JS, Git
Languages: Spanish (native), English (advanced), Portuguese (basic)
Résumé/CV: https://arielroffe.quest/CV.pdf
Email: ariroffe ҩ hotmail · com
PhD Philosophy researcher & software developer from Argentina, with a strong background in mathematical logic. Looking to transition from academia into a fullstack web dev role, in search of new challenges. I am mostly self-taught in the programming world, so you may consider me a junior developer, but I can research and learn new technologies quickly.
Personal website: https://arielroffe.quest/ (was featured on the cover of HN a while ago)
GitHub: https://github.com/ariroffe/
Remote: Yes (preferred)
Willing to relocate: No
Technologies: Python, Django, HTML/CSS/JS, Git
Languages: Spanish (native), English (advanced), Portuguese (basic)
Résumé/CV: https://arielroffe.quest/CV.pdf
Email: ariroffe ҩ hotmail · com
PhD Philosophy researcher & software developer from Argentina, with a strong background in mathematical logic.
Looking to transition from academia into a fullstack web dev role, in search of new challenges. I am mostly self-taught in the programming world, so you may consider me a Jr developer, but I can research and learn new technologies quickly.
Personal website: https://arielroffe.quest/ (was featured on the cover of HN a while ago)
GitHub: https://github.com/ariroffe/
It is a pokemon-style RPG made with Phaser3.
Location: Buenos Aires, Argentina
Remote: Yes (preferred)
Willing to relocate: No
Technologies:
Proficient: Python, Django, HTML/CSS/JS, Git;
Familiar: Rust, Julia, Docker, Phaser3
Languages: Spanish (native), English (advanced), Portuguese (basic)
Résumé/CV: https://arielroffe.quest/CV.pdf
Email: ariroffe@gmail.com
PhD Philosophy researcher from Argentina, with a strong background in mathematical logic. Looking to transition from academia into a software dev role, in search of new challenges. Proficient in the Python/Django stack, but also open to roles outside web development.Personal website: https://arielroffe.quest/ (was recently featured on the cover of HN)
GitHub: https://github.com/ariroffe/
From the classics I'd also recommend Hume. The "Enquiry Concerning Human Understanding" is short, very well written and argues, among other things, that causality is an illusion :)
- I started out with this guide: https://medium.com/@michaelwesthadley/modular-game-worlds-in...
- The Pokemon Revolution Online discord has a channel with mapping introductions that is pretty nice.
- The Phaser 3 website has a good documentation and lots of examples, and I also found the "Notes of Phaser 3" site by RexRainbow very useful: https://rexrainbow.github.io/phaser3-rex-notes/docs/site/
- This little tile extruder will help avoid tile bleeding: https://github.com/sporadic-labs/tile-extruder
As for structuralism, the general idea is that it is a way to axiomatize empirical theories using formal logic and set theory. More specifically it postualtes that scientific theories have a typical logical structure, that you should be able to find in theories of many different fields (from physics to biology to sociology). And people have "reconstructed" (i.e. axiomatized) theories from all those fields. So, in a sense, it is like a theory about theories and how they are structured. Hope this helps ;)
1.If you click on a box with a step on the left side of a tutorial, it should take you to that step. At least that is how I tried to use it initially. Right now, you can only control going forward/backward through scrolling the page.
2. In the landing page the "View Examples" and "View a Tutorial" buttons look off in Firefox (the text overflows).