61 karma · joined October 6, 2015
Why can’t it check first if a method actually exists in the API?
I’ve had to educate them on this idea with the fact that if you give the internet a ‘pen’, sooner rather than later, they’ll draw a cartoon penis.
I notice the victim uses Android: Is it rooted? What other random stuff do they have installed? etc. etc. - because that will make a huge difference.
I think that's the point. Obfuscation.
All minified code is easily de-minified if you want to know how it works (and can understand the language)
If they don't want to do that, then write down a big list of every idea and project you've been working on to date, including any domains you own and projects within them, and make sure they can't touch any of the IP you've already created.
Also: Be friendly about it.
Genius. ;)
On the 2.2.4 version, all errors/warnings (eg: from a playlist which hits some 404s) appear in a small single list window and do not require a click OK to continue.
This new version pops all errors into a separate pop-up which requires an OK to dismiss.
Pretty annoying.
Otherwise, great to see 360 video adoption.
ps: Also, I used to be able to drag the video around (or to another monitor) in the middle of the player screen. Now it appears that I have to grab the title bar.
When you turn your head right, the left 'eye' would be 'looking' at the right 'eye/camera' (at the side). The only way to achieve what you're thinking about is to have the cameras move the same way as the head (ie: 'live' not pre-recorded) on a pan/tilt setup. (There are a few Raspberry Pi projects around that do this).
It's easy enough to play two identical videos to each eye in Google Cardboard, using ThreeJS in a browser. The videos need to be in either 'spherical/equirectangular' format as a texture on a sphere (with a virtual camera in the middle), or using the cubic format (which Facebook uses and open-sourced) projected onto a cube. Look up 'skybox' and ThreeJS for examples.
I've been experimenting a lot with all this stuff over the last year or so :)
Having something automatically detect how it all joins together would be pretty impressive, but not impossible, with plenty of horsepower.
I'm pretty sure the applied css effects should carry over to the canvas.
Recently, I've been looking more into WebGL and what's possible with GLSL shader scripts for image warping (for VR) and image processing/effects. see shadertoy.com etc.