f "Hello"
If f were a string, how would I know I wanted to concat it instead of calling?32 karma · joined July 7, 2013
f "Hello"
If f were a string, how would I know I wanted to concat it instead of calling?GorillaScript is designed to run with JavaScript semantics and be as efficient as possible (within reason), so that when you write something as simple as `x + y` in GorillaScript, it is efficient, even with unknown types, unlike Python which would need to check `__add__` or Ruby with its operators-as-methods system.
Also, since JavaScript is so different from so many languages with async-by-default, handle through callbacks or promises or something, being able to replicate something as compilicated as Python's GIL in JavaScript would be atrocious as compared to designing your code in a language that nudges you to write "good" JavaScript.
GorillaScript works with the JavaScript type system instead of against it, at least as well as it can, including supporting nice future additions like Map, Set, and WeakMap.
GorillaScript tries to work within the JavaScript landscape as best it can so that there is as little of a disconnect between GorillaScript and JavaScript as possible.
macro operator binary ^$
ASTE $left bitxor $right
There are also operators for `and`, `or`, `xor` which act logically. `not` which does a boolean invert. So there are `bitand`, `bitor`, `bitxor`, `bitnot` which fit well as working bitwise instead of logically.I suppose the outliers are `bitlshift`, `bitrshift`, `biturshift`, but it does somewhat make sense to keep the `bit` prefix because it casts to int32 and because its operations are inherently bitwise.
Also nice is that it doesn't have to create a full defaults object at runtime, and each binding would only be evaluated if individually needed:
let func-with-named-params({
id as String // TypeError if not a String
metadata // don't care about type, defaults to void
seed as Number = get-random-seed() // requires a Number, only calls function if not provided.
}) ->
You can do all sorts of things with object destructuring.Yeah, Refinements seem like a similar thing to extension classes in .NET where methods defined somewhere else affect a class but only if included, without polluting the globals.
The only possible way I could see supporting something like this is with a different method call operator, so something like:
NOTE: The following is theoretical code. It does not work in GorillaScript 0.9.x, but might be implemented if there is enough positive feedback for it.
refinement String
def repeat(count as Number)
if count < 1
""
else if count < 2
this
else if count bitand 0b1 // if it's odd
this->repeat(count - 1) & this
else
(this & this)->repeat(count bitrshift 1)
// and used as such:
"Hello "->repeat(5) == "Hello Hello Hello Hello Hello "
// would turn into this code:
String_$_repeat("Hello ", 5)
let unknown(x)
// This would throw a compile-time error, as x's type
// would be unknown. It would have to be a single
// named type that has a refinement defined, either at
// the top of the file or with an import.
x->repeat(5)
Also, refinements could have macros on them, so one could do "Hello"->for-code-point point, index
// This is a body in a macro defined as "for-code-point" on a String refinement.
do-something(point)
So, this would be a nice way to have refinements, but have the terrible downside of requiring the type to be statically known.You could also define a refinement on a union type or even an object type, such as the following:
refinement Array|{ length: Number }
// define a getter, why not?
def get median()
this[this.length \ 0]
macro loop
syntax item as Identifier, index as (",", index as Identifier)?, body as Body
index ?= @tmp \i
AST
let mutable $index = 0
while $index < @length, $index += 1 // it knows that `@length` is a Number, no need to type checking
let $item = this[$index]
$body
def each(callback)
// look, we're using the macro we just defined!
this->loop value, index
callback value, index
The refinement namespace would not conflict with the normal invocation namespace, so you could have `"Hello".same()` and have it be exactly as expected, but `"Hello"->same()` not, because it would turn into `String_$_same("Hello")` (or something like it).To clarify before, the following would work:
refinement Number
// automatically knows it returns a Number
def log(base as Number = Math.E)
Math.log(this) / Math.log(base)
let alpha = 1e100->log(10) // knows that 1e100 is a Number, obviously, and since ->log returns a Number, alpha is automatically known to be a Number.
let bravo = alpha->log(10) // knows alpha is a Number, etc.
let charlie = Math.pow(2, 10)->log(2) // since we know Math.pow returns a Number, we're good.
let delta as Number = some-library.some-unknown-method()
let echo = delta->log() // we specifically declared delta as a Number, so we can use ->log
let foxtrot = [1, 2, 3]->median // Array subtypes from { length: Number }
let golf = "hotel"->median // Hey, so does String!
let india = arguments->median // And so does Arguments
let juliet = { length: 4, 2: \kilo } // And so does this custom type
let lima as { length: Number } = some-outside-source()
let mike = lima->median
// assuming I come up with a "cast" operator, i.e. type-
// check with error or default value
// this would allow a String, Array, etc., would check
// at runtime (but not in production, with
// DISABLE_TYPE_CHECKING set to true)
let november = (some-outside-source() as { length: Number })->median
// require that the result is an array, otherwise
// evaluate to []. The default could be an expensive
// operation that is only executed when necessary.
let oscar = (some-outside-source() as Array = [])->median
// unknown is of the "any" type, representing all
// possible values, including null and void.
let unknown = some-library.some-other-method()
// Since unknown isn't at least { length: Number }, we
// don't know that ->median should map to our refinement
// { length: Number }->median and thus cannot be used
// without casting.
let wrong = unknown->median
I dunno, something to think about. Would people want to have this feature?Then, file issues on the GitHub tracker with your ideas to make GorillaScript better for you. Or join us on IRC at irc.freenode.net at #gorillascript. I (ckknight, author of GorillaScript) try to be there as often as I can, but I do have a life outside of IRC, for now...
Thus, the following would compile without warning:
let double(x as Number) x * 2
let repeat(x as String) x & x
let fun(x as Number|String)
if is-number! x
double x
else
repeat x
let fail(x as Boolean)
// this should fail at compile-time
double x
I could write the compiler to be a lot smarter and have it track types through conditional branches (which would be very hard, but possible), or allow it in those cases where it is possible that the types overlap.I also might add a "cast", i.e. a runtime type check. I'm not sure what the best syntax for it would be, but it would act like the following:
CAST(x, Number) // validate that x is a Number or throw a TypeError
CAST(x, Number|String) // validate that x is either a number or a string, otherwise throw TypeError
CAST(x, Number, 0) // validate that x is a Number, otherwise evaluate to 0.
Of course, in the cases where `x` could not fit the type requested, then that could error at compile-time.I would love some feedback on this, especially from the perspective of "what would I use to help me develop", not "I need my program to be 100% statically type-safe without having to do any testing".
I didn't want to have `~` mean string concat because it overloads the semantic meaning of what `~` would represent.
I actually stole `&` from VB, as well as `\` as floor division.
It more resembles LISP with its macros and closures with nice syntax built around those concepts.
I tried to make all the operators match their closest arithmetic, mathematical equivalents. Thus using `^` for exponent and `+` for addition. Since JavaScript does not support bitwise operators cleanly, needing to cast to int32 and generally being disued, I felt they could be better aliased with `bit`, freeing up those operators. Since string concatenation needed some operator as a building block for string interpolation, the freed-up `&` was a ripe candidate for it.
That all said, string interpolation is the typical use case for creating strings, so feel free to just use that if possible. Anything more than that and you might need a templating engine.
The reason `and` and `or` are best in parenthesized groups is that it creates confusion in the precedences otherwise. asking someone what `alpha and bravo or charlie` means can be confusing if there's no obvious grouping (like a standard mathematical operator's) giving `and` more precedence than `or` or the other way around.
You actually can use `!.` as an "owns access", as used in `alpha!.bravo`, which means `if alpha ownskey \bravo then alpha.bravo`.
And yes, `?.` means an "existential access", as used in `alpha?.bravo`, turns into `if alpha? then alpha.bravo`.
You can also mix these with `?!.` and it works as expected. :)
\alpha-bravo-charlie == "alphaBravoCharlie"
Well, since GorillaScript doesn't require parentheses for invocation, you'd need to have some delimiter between the context and the arguments or have to wrap one of them. Why not simply just use "," as the delimiter and then you can treat it as if doing .call/.apply?
let use-named({ name, age }) ->
use-named(name: "ckknight", age: 25)
For refinements, what are you referring to?
const DISABLE_TYPE_CHECKING = true
at the top of your file. It's handy to have in development vs. production.
A failure of type checking generally means you get an early runtime error, though I plan on reworking things to catch more at compile-time (while still not being a pain).
In it, I discuss some of the design decisions. Sadly, there wasn't any video, so I don't actually go in-depth in the slides themselves.