Almost like private investment generates return for investors, not customers. Sometimes those align.
3,112 karma · joined May 5, 2019
Almost like private investment generates return for investors, not customers. Sometimes those align.
I grew up around a lot of the hacker ethos, open internet, Information Wants To Be Free etc… feels like a part of my identity is being striped away by my government.
Jeff Dean is asked this question by Geoffrey Hinton at 37:35 - might worth watching. Overall an interesting video.
Disclosure: I worked on Privacy Sandbox.
It used to be entirely custom, but is currently being re-based on VSCode. Overall very similar feel to Codespaces, just tailed for how Google works.
There's actually quite a few powerful services to do this. I made a service called http://feedsub.com to do this a couple years ago. I'd also recommend http://mailbrew.com which has a nice digest format.
I think there's a lot of value in RSS as an underlying data layer for the web, and I think it's criminally underused on the consumption side nowadays.
For example, I'd very much like to see blogrings make a comeback, and there's probably room for a website community driven entirely by mailing lists and one of these RSS-to-email tools.
Have you thought about expanding this beyond just the people here? There are more casual use cases like following specific creators across Twitter/YT/Patreon are also be valuable imo.
We could see many of them with just eyesight when they first went up. Proper instruments are definitely going to pick that up.
For example, most game engines and hundreds of pieces of middleware are generally supporting Linux now (site note: middleware was IME the worst part about porting games to Linux, only second to the graphics stack), even if just for Android games. Vulcan rendering is widely supported for a similar reason.
You are right about userland though, and what excites me is this might be the first mainstream device with a traditional Linux desktop setup. Even if people aren't going to be running Photoshop, they will run Discord, and they will likely be hungry for other software after that.
Get to the very core of what you want your players to feel, their mindset, etc... and then build on top of it.
Part of doing this well is playtesting (note that this is not QA or usability testing, and especially not focus testing). Think of game designs as hypotheses and playtests as experiments. You can learn an absolute ton about your game just from doing this every week or two. I've found that using Steam's Remote Play Together feature made this quite feasible during WFH.
[0] Link in bio if anybody is interested.