28 karma · joined March 28, 2014
For resources, MDN has a great introduction. Pretty up-to-date too. [1].
[1] https://developer.mozilla.org/en-US/docs/WebAssembly/C_to_wa...
For JavaScript, your best bet would be to integrate external tooling (such as JSHint) into your gulpfile or grunt.
I'd say those ratios are very similar.
redis is already very bare-bones and dead simple to set up and maintain, what more does one want? Wouldn't adding more logic into a redis-like environment be a little cumbersome from an architecture perspective?
UDK was a great platform, but the scripting language was hell. It was like being given a helicopter and flying it with your feet. This was really the reason why we moved to Unity, because it was so much easier to code inside their sandbox.
Game tech companies need to realize that developers love fully featured software, and we are willing to pay for it, we just don't want to pay out the ass for it per dev. It looks like Epic sees this and is jumping on it, CryTek following suite, I wonder how Unity will step up to the plate?