what could go wrong? the ccp probably thinking hard on how they can leverage this?
305 karma · joined February 19, 2020
what could go wrong? the ccp probably thinking hard on how they can leverage this?
let’s say you are arriving in paris. it will send you advice on how to get to the city from the airport. big soccer game in an hour? will send you advice on prepare it.
you don't need to ask, it will give you before / when you need it.
now working on the sandboxing and scheduling of the advices. releasing it this week if anyone want to give it a shot. (it will be paid only)
I’ve always loved making games but had the pain of rebuilding the same systems every time. Wanted my own editor with reusable components I could iterate on quickly. Most no-code tools felt too limited, so I built my own.
This week I shipped something I’m really excited about: a visual event system (think Unreal Blueprints / Unity visual scripting). It encapsulates the full UI editor—which wasn’t easy to navigate—into something way more approachable. Physics, combat, inventory, dialogue, pathfinding, all wired up visually: https://youtu.be/8fRzC2czGJc
Every game is multiplayer by default (WebSocket with client-side prediction, zero server config).
55+ systems under the hood, but the visual editor is now the main way in. I use it for my own games and improve the editor as I go. Turns out it’s also useful for asset creators who have beautiful sprites but no way to ship playable games, and devs who want to prototype fast without setting up infrastructure.
Some examples:
∙ Survivor-style: https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac
∙ Platformer: https://craftmygame.com/game/f977040308d84f41b615244b
Stack: Next.js, Three.js, sockets.
Challenges now: I believe people can build complete games with it, but now convincing people they can do games with it isnt easy. I also try to get people who want to have games without having to do them so I can continue the project.
If you are curious, and want to give it a spin, it is Totally free. Feedback welcome, especially on first-time experience
Now I am focusing on trying to get brands / businesses to create games on https://playcraft.fun for their marketing campaigns or events
if you want are interested, feel free to ping me!
here the games result so far: https://playcraft.fun
building myself html games myself[1] with my own game engine. Getting players is really hard. I was betting on SEO, but results will take a long time. do you think getting a publisher worth it? I was reluctant putting the game on steam too since I think the target players wont be there
Happy to hear recommendations!
Saw CF had some paying solution, but was wondering about a free solution
wondering how good it is? any googler using it can compare it to copilot?