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buildwonder

32 karma · joined June 5, 2013

programmer extraordinaire -- pythonista. board-game and scotch enthusiast.
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buildwonder··on ANTHYMN by String Theory Entertainment — teach music through MMORPG
It definitely leaves a lot to the imagination, but that being said I'm still backing it.

The story is interesting and seems pretty fleshed out, plus I imagine you can't get much further than the previz stage on a project of this scope when funding out-of-pocket.

Only signed up at the $20 level, but may increase for other rewards if they provide more details in the updates.

buildwonder··on ANTHYMN by String Theory Entertainment — teach music through MMORPG
I think all you need is someone involved to have a US address and bank account to sign up for an amazon payments account.
buildwonder··on ANTHYMN by String Theory Entertainment — teach music through MMORPG
From the description they provide, I think it's musical theory and composition... represented through keyboard and mouse mashing...

I didn't see any information related to unique controllers/interfaces, which would probably be pretty key to mention if that was the case.

buildwonder··on ANTHYMN by String Theory Entertainment — teach music through MMORPG
I remember seeing a lot of heated debate on this topic about a year ago... part of the JOBS actin the US. I believe the SEC is currently drafting regulations on this, but haven't heard much on what that will entail.

No sign of similar legislation in Canada that I know of.

buildwonder··on ANTHYMN by String Theory Entertainment — teach music through MMORPG
Goal -- I guess any project can be lofty in its projections, but my understanding is Kickstarter gets directly involved in helping set appropriate targets for projects over a certain size.

Time will tell if that's actually the case. This is the first kickstarter project I'm following closely enough that it feels like watching stocks... wondering how much momentum a project needs in that first day to predict if it will succeed or fail.

buildwonder··on What Happened to Downtime? The Extinction of Deep Thinking and Sacred Space
Just got back from Quadra Island (British Columbia) after four days of no cell service and patchy wifi at best -- got a significant amount of thinking done... made me realize I really only get 2 to 3 hours of actual work done in the average day due to email, chat, and in-person interruptions... thinking working at the coffee shop next door to the office could result in significantly higher productivity... worth an experimental attempt anyway, right?