495 karma · joined January 2, 2022
but clearly I'm missing something
But if you want to have enough influence to effectively advocate for changing a rule as impactful as the site-wide notability guidelines, then you'd likely want to spend quite a while volunteering, integrating yourself into the community, and learning a lot about how and why the site rules are what they are.
I think that's a good thing. It means the people who have the influence to make huge decisions like that are deeply familiar with the website and the community, and therefore deeply familiar with the consequences of those decisions.
So I just find it frustrating when people who don't participate in the community whatsoever write inflammatory diatribes on why they think the editing guidelines should be changed because their favorite programming language got marked for deletion.
And it's even more frustrating how, when their handful of drive-by tweets fail to immediately enact sweeping change, they and their followers then start a huge flame war, accusing Wikipedia mods of being "cultural marxists" and "shills for the mainstream media" and etc.
Anyways, my point is -- if you want to change things, try participating in the community rather than shouting slurs at it from the outside.
> Getting the initial code written is not the big deal. For curl, maintaining and polishing the landed code through decades is the real task.
This is the real sticking point for me with vibecoding. In the short term, vibecoding everything might get you something that works. But I have a hard time accepting that in the long-term, maintaining a large and complex codebase is feasible when you haven't actually developed a deep understanding of it.
But maybe that's my bias as someone who considers their job description to be basically "develop a deep understanding of and maintain this large codebase".
The build and dependency systems are an abysmal esoteric, poorly documented mix between csproj files, sln files, random scattered json files, etc.
The standard library in my experience sucks and has all sorts of issues, especially around Uris, DateTimes, etc.
And the ecosystem itself has such a low quality bar, ironically _especially_ with anything made by microsoft. For every nuget package that's well-designed, well-documented, and easy-to-use, there's five which have bugs and undocumented exceptions and poorly-designed APIs.
so in response I changed my windowing strategy to having a set of windows floating around at exactly the size I want them, and then the advantage of the enormous screen is just how many windows I can have open at once
that being said, I use KDE not MacOS, and 90% of Mac users I'd guess are on laptops, so using this strategy sounds completely insane to me. On laptops I still default to fullscreening or "half-screening" most apps.
However if your interests lie in indie games or games that require a keyboard and mouse interface (precision shooters, grand strategy games, RTS games, etc) then having a PC that can play games is completely necessary. (I say this as someone who runs linux btw, not a windows defender).
but users don't have a 1:1 mapping to the people that log into them. linux users that aren't used by any particular person, but by a particular _service_ are common. so are linux users that could be logged into by any number of people, and which have no specific single owner.
We are ruled by a two-party state. Nobody else has any power or any chance at power. How is that really much better than a one-party state?
Actually, these two parties are so fundamentally ANTI-democracy that they are currently having a very public battle of "who can gerrymander the most" across multiple states.
Our "elections" are barely more useful than the "elections" in one-party states like North Korea and China. We have an entire, completely legal industry based around corporate interests telling politicians what to do (it's called "lobbying"). Our campaign finance laws allow corporations to donate infinite amounts of money to politician's campaigns through SuperPACs. People are given two choices to vote for, and those choices are based on who licks corporation boots the best, and who follows the party line the best. Because we're definitely a Democracy.
There are no laws against bribing supreme court justices, and in fact there is compelling evidence that multiple supreme court justices have regularly taken bribes - and nothing is done about this. And yet we're a good, democratic country, right? And other countries are evil and corrupt.
The current president is stretching executive power as far as it possibly can go. He has a secret police of thugs abducting people around the country. Many of them - completely innocent people - have been sent to a brutal concentration camp in El Salvador. But I suppose a gay hairdresser with a green card deserves that, right? Because we're a democracy, not like those other evil countries.
He's also threatining to invade Greenland, and has already kidnapped the president of Venezuela - but that's ok, because we're Good. Other countries who invade people are Bad though.
And now that same president is trying to nationalize elections, clearly to make them even less fair than they already are, and nobody's stopping him. How is that democratic exactly?
Sorry for the long rant, but it just majorly pisses me off when I read something like this that constantly refers to the US as a good democracy and other countries as evil autocracies.
We are not that much better than them. We suck. It's bad for us to use mass surveillance on their citizens, just like it's bad to use mass surveillance on our citizens.
And yet we will do it anyways, just like China will do it anyways, because we are ultimately not that different.
In the gaming sphere it's so universally used that all the friends you've ever made while gaming are on it, as well as all your chat history, and the entire history of whatever server you met them on. And if you want to make new friends, say to play a particular game, it's incredibly easy to find the official game server and start talking to people and forming lobbies with them.
My main friend group in particular has a server that we've had running since we were teenagers (all in our mid-20s now) which is a central place for all of the conversations we've ever had, all of the pictures we've ever sent each other, all the videos we've ever shared, and so on. That's something I search back through frequently looking for stuff we talked about years ago.
So I'm not saying it's impossible to move, but understand that it would require:
- Intentionally separating from the entire gaming sphere, making it so, so much harder to make new friends or talk to people. - Getting every single one of your friends that you play games with to agree to downloading and signing up for this new service (in my case that would be approx. a dozen people) - Accepting that this huge repository of history will be wiped out when moving to the new service (I suppose you could always log back in and scroll through it, but it's at least _harder_ to access, and is separated from all your new history)
On top of this, every time I've looked for capable alternatives to Discord I've come up empty-handed. Nothing else, as far as I can tell supports free servers, the ability to be in multiple servers, text chat divided into separate channels, optional threaded communication, voice chat joinable at any time with customizable audio setup (voice gate, push-to-talk, etc), game streaming from the voice chat at any time, and some "friend" system so that DMs and private calls can be made with each other. And even if I found one, then again I can't express enough that in the gaming sphere effectively _zero_ people use it or even know what it is.
Anyways, I'm not saying that nothing could make me abandon Discord, I'm just saying that doing so is a tremendous effort, and the result at the end will be a significantly worse online social life. So not a mild inconvienence.
I spent ages trying to get Emacs to work well with C# stuff, because I can't stand using IDEs that don't have some sort of emacs-style keybinding support, but eventually I bit the bullet and started using Rider and honestly it's been amazing and worked seamlessly with everything I've thrown at it (especially Godot). Highly recommended.
But the culture around Rust is such that libraries on average tend to be of much higher quality - more correct, better APIs, more assumptions encoded into the type system rather than punted to runtime, etc.
> With the new LibGodot, you can now embed the engine directly into your own applications. Instead of running Godot as a separate executable, you can control startup, manage the engine loop, and integrate it seamlessly into custom workflows.
it might seem like a small thing but the IoC setup of Godot makes it really annoying to build certain game infrastructure (specifically in my case, automated testing) because everything is beholden to the main engine loop, to the node tree getting mounted, etc. being able to take control of that and have the engine run under your own terms is super cool.
that being said, I'll probably wait for a couple versions before trying it out on my game since I'm sure it's not exactly battle-tested yet
otherwise looks cool though
To be clear, I don't want or expect KDE to have full first-class X11 support forever. But right now, I can launch an X11 KDE session that's pretty janky and doesn't support things like HiDPI properly and etc if I need to get something running. If they remove that, then I'm unfortunately forced to move elsewhere.
Really hoping they delay this. I love KDE but this would force me to abandon it :(
I've found that this gets worse the longer the description is, and that a couple bullet points of the most important things gets the information across much better.