808 karma · joined June 15, 2015
C++ has a lot more tangled dependencies going on especially when you're stuck with a vendor's compiler.
Make no mistake: the problem here isn't necessarily technological.
I'm not saying we should be stuck on old compilers forever, but in C++ land, especially when I have to integrate with other frameworks or game engines, the assumption that I can choose my compiler or will always be on latest kinda irks me. Even Qt has versions for the last few MSVC releases (though thankfully the ABI stopped changing every release after VS2015).
That being said, this still looks pretty new, and by the time it's a mature framework C++20 itself may be more available.
It actually has two light meters, and one of the problems it can have (mine did) is that the light meter that tells you what your exposure will be in the view finder and the light meter inside the body may not agree. The issue was that the internal meter became far slower such that I would see a (correct) value in the viewfinder and then the film would be overexposed by 2 stops. I tested this using slide film and lying to the camera about the ISO by 2 stops and suddenly everything wasn't blown out anymore.
There's a potentiometer hidden inside the body that you can use to adjust the internal sensor's timing (fill rate?) and using audacity to measure the ms between shutter clicks I was able to adjust it to match the viewfinder's reading again.
The wacom stylus (I love that the touchscreen isn't sensitive to my palm) is the best feature of my boox n96ml though. It's got a nice big screen for scribbling notes on and appears to be pressure sensitive as well. That alone sold it to me and I still don't regret it because having a wacom-type stylus is just /that good of a feature/.
Ya wanna make 'em "WTF" but not as far as gaslighting them; that's just mean.
[0] https://infiniteundo.com/post/25326999628/falsehoods-program...
(if this is your first time seeing this article, have fun! also check out the one about names.)