847 karma · joined September 1, 2022
I think you are very confidently wrong here. Monads are not about wrapping types, as evidenced by the IO monad. You cannot say that a type is "wrapped" by the input-output system of a computer any more than you can say that a keyboard contains all possible character strings.
I am sorry to say but your comment is a cliche that's existed for at least the 15 years I've been using Haskell, where someone who doesn't understand a concept shows up, decries it as being a hoax and just a bogus complication on top of something simple, and while doing that displays not understanding it in the slightest.
But this existed before Haskell too, people have been doing what you're doing on the topic of structural programming, memory safe languages, regular expressions, dynamic html, ... html in the first place, microkernels, linux, unix, personal computers, minicomputers, computers, typewriters, looms, and electricity.
what's a good description of what they mean by that?
no, it's not. An example is something that happens. What you brought up is a fantasy.
> GTA being a great example of something that doesn't have perpetual licenses to their music.
that's wrong, because even if Rockstar removed some songs from some versions of their game, if you bought the disc version of the game, then guess what - the songs are still on there.
it is neither the consumers' nor SKG's fault that the richest company in the richest entertainment industry is unwilling to negotiate terms that don't scam the people purchasing their products.
> you've attacked me three times
if you're going to make stuff up and bring up things that don't stand up to the simplest scrutiny then that's going to be brought up. that's not an attack on you, but it definitely is a comment on the quality of points you bring to the discussion. if you want to make better points, it's as simple as: before typing "X" google for "X?" and then read the top result. otherwise it's just whataboutism.
why are you using Oracle for video games? what's wrong with you?
> Or it would likely kill games like Rock band which have licensed audio.
Rock Band DOES work offline. Licensed audio in Rock Band is licensed in such a way that once a copy is sold the license allows the use of that copy in perpetuity. 100 years from now I'll still be able to pop in my Rock Band disc and play it, because that's how ownership works and the developer didn't get in the way of my ownership of my own property.
But when I said "It's a tech problem" I was answering someone who mentioned a tech problem.
Coming up with a different, non-tech problem as a counter-point to a whole discussion exclusively about a tech problem is not as smart as you think it is, and the examples you bring up aren't very good at all.
> Another way of looking at it is that only large companies will be able to conform
No, that's unmitigated nonsense. Just your first paragraph showed you have no idea what you're talking about, but now you're just stringing words together. The reason why only the largest companies can have these problems in the first place is because of their legacy technology integrations and pre-existing technology supplier agreements which they would have to re-negotiate. Remember, this is a scenario AFTER the initiative gets a million signatures, which is a year out, and AFTER the EU has legislated, which is another year at least, and AFTER the warning period which is several years. Even with the fastest possible timeline it's probably like 5 years of warning that things are going to change. And at that point anyone entering the space from the bottom as a new player is free to negotiate a deal which conforms with the market regulations going forward; if the technology suppliers don't want to negotiate realistic terms, they go out of business. While we're at it, large companies are also free to renegotiate their contracts to make them legal in the eyes of the legislation because contract survival terms are a standard staple in any technology supply agreement and if changes to market regulations make a contract unfit or illegal then renegotiations commence as a matter of course. But given the timeline of this going into effect they'll have renegotiated YEARS ahead of the deadlines.
This isn't a twitter poll. It's not going to go into effect 5 minutes after it's been posted. There will be AMPLE time for everyone to figure stuff out and change their paperwork, and the only companies really affected are the ones that already spend $1M+/year on legal anyways.
This is merely an issue to begin with for companies that are absolutely massive, like Sony or Activision. Smaller developers just don't do stuff like that in general: you download the game and then you have the game.
Since the ask is for a reasonably working game, maybe as a developer in that position you can just cut out the functionality that depends on the library or replace the library with something similar or mock it out or use a static cache of request vs response for all possible requests. The technological possibilities are endless.
It's not like as developers we're these helpless infants who have never solved a problem in our lives. It's a tech problem, tech a solution to it, that's why you're a professional and not bush league.
Ultimately if someone can't figure out how to do their business without scamming people out of ownership then that's a skill issue. If they're not creative enough to figure it out, the business is doomed to begin with. Legislation often has the additional positive effect of ridding the market of people who shouldn't be there to begin with, like food trucks infested with cockroaches and pizza places that use fake cheese.
it's all just whatever people agree upon is the correct thing to do, and people don't agree that what you're saying is the correct thing to do.
If you want a very short exposition of what Stop Killing Games is, here's a ~1 minute video: https://www.youtube.com/watch?v=pHGfqef-IqQ
Ross Scott is best known for his youtube series "Freeman's Mind" where he plays Half-Life and narrates what Gordon Freeman must be thinking, with a lot of deeply philosophical considerations. It's a staple of YouTube. He's also been running a series called "Dead Game News" and that's how Stop Killing Games was born.
The other organizer, Damian, is a real-deal neckbeard dev and has pretty much done it all from BASIC on 8-bit micros to theorem provers and from video games to cryptography audits.
Here's the original intro to Stop Killing Games by Ross: https://www.youtube.com/watch?v=w70Xc9CStoE
And here's a subsequent FAQ: https://www.youtube.com/watch?v=sEVBiN5SKuA
[Related discussion](https://news.ycombinator.com/item?id=41666381)
P.S. had to edit the title a tiny bit as it was a few chars over limit.
Regarding embed information, that's a great idea and I'll pass it on.
That is to say, now opponents can't push us to compromise to that level and our worst case scenario in case we pass anything at all is looking better.
We're really happy this is happening because it changes the Overton window for us and makes our case stronger and easier to argue for, as you say.
A lot of change has been happening in the past few months and even weeks with regards to the market and legislative situation around the problematic of SKG and while you can't ever fully attribute something, we hope that it's thanks to our actions. Ubisoft promising end of life offline modes for The Crew 2 and the third game in the series called Motorfest. Capcom bringing back Windows 7 era games that were lost to G4WL.
The "Ubisoft scandal" mentioned in the headline - specifically the unforced shutdown and resulting removal of functioning state from The Crew - is something that SKG have no doubt popularized. Now that we're at 350 000 signatures of a goal of 1 000 000 in our direct democracy initiative, companies and lawmakers are starting to take things seriously. And this is with a $0 budget. We're still in need of more signatures over the next 10 months to reach the goal, so if you're an EU citizen, go click the link Sniffnoy posted above and sign. Worth doing even if you're not a gamer, just to claw back some ownership rights from corporations worth billions of dollars, spreading out to all corners of technology, not just games.
If you want a very short exposition of what Stop Killing Games is, here's a ~1 minute video: https://www.youtube.com/watch?v=pHGfqef-IqQ
If you want a good, exhaustive intro to what SKG is about, this interview between a game developer and two SKG organizers is worth watching:
https://www.youtube.com/watch?v=CnpFqPGrgDk
Ross Scott is best known for his youtube series "Freeman's Mind" where he plays Half-Life and narrates what Gordon Freeman must be thinking, with a lot of deeply philosophical considerations. It's a staple of YouTube. He's also been running a series called "Dead Game News" and that's how Stop Killing Games was born.
The other organizer, Damian, is a real-deal neckbeard dev and has pretty much done it all from BASIC on 8-bit micros to theorem provers and from video games to cryptography audits.
Here's the original intro to Stop Killing Games by Ross: https://www.youtube.com/watch?v=w70Xc9CStoE
And here's a subsequent FAQ: https://www.youtube.com/watch?v=sEVBiN5SKuA
If anyone has questions about SKG, I'll be checking the replies now and then.