That is to say, now opponents can't push us to compromise to that level and our worst case scenario in case we pass anything at all is looking better.
We're really happy this is happening because it changes the Overton window for us and makes our case stronger and easier to argue for, as you say.
A lot of change has been happening in the past few months and even weeks with regards to the market and legislative situation around the problematic of SKG and while you can't ever fully attribute something, we hope that it's thanks to our actions. Ubisoft promising end of life offline modes for The Crew 2 and the third game in the series called Motorfest. Capcom bringing back Windows 7 era games that were lost to G4WL.
The "Ubisoft scandal" mentioned in the headline - specifically the unforced shutdown and resulting removal of functioning state from The Crew - is something that SKG have no doubt popularized. Now that we're at 350 000 signatures of a goal of 1 000 000 in our direct democracy initiative, companies and lawmakers are starting to take things seriously. And this is with a $0 budget. We're still in need of more signatures over the next 10 months to reach the goal, so if you're an EU citizen, go click the link Sniffnoy posted above and sign. Worth doing even if you're not a gamer, just to claw back some ownership rights from corporations worth billions of dollars, spreading out to all corners of technology, not just games.
If you want a very short exposition of what Stop Killing Games is, here's a ~1 minute video: https://www.youtube.com/watch?v=pHGfqef-IqQ
If you want a good, exhaustive intro to what SKG is about, this interview between a game developer and two SKG organizers is worth watching:
https://www.youtube.com/watch?v=CnpFqPGrgDk
Ross Scott is best known for his youtube series "Freeman's Mind" where he plays Half-Life and narrates what Gordon Freeman must be thinking, with a lot of deeply philosophical considerations. It's a staple of YouTube. He's also been running a series called "Dead Game News" and that's how Stop Killing Games was born.
The other organizer, Damian, is a real-deal neckbeard dev and has pretty much done it all from BASIC on 8-bit micros to theorem provers and from video games to cryptography audits.
Here's the original intro to Stop Killing Games by Ross: https://www.youtube.com/watch?v=w70Xc9CStoE
And here's a subsequent FAQ: https://www.youtube.com/watch?v=sEVBiN5SKuA
If anyone has questions about SKG, I'll be checking the replies now and then.