Puzzle game "Euclidle"
7 karma · joined August 30, 2025
Puzzle game "Euclidle"
I’m sorry I can’t give a fully clear response right away, but it does look like your logic can indeed be used to compute the correct answer.
It’s a mathematically fascinating approach as well — thank you for sharing it.
Since you mentioned “green,” I’m assuming you’re referring to Euclidle’s Absolute hint type. In that mode, each coordinate can indeed be narrowed down efficiently using a 1/2‑style strategy.
However, when the hint type is not Absolute — what I call Relative, where only directional information is provided — the situation is different. Because the feedback is purely relative rather than per‑coordinate, the simple 1/2 strategy does not directly apply.
Its simplicity and the straightforward reactivity model fit the kind of UI updates this game needs.
Interestingly, one of the beta users already derived a closed-form solution for the puzzle (I still don’t know the details myself).
Because the game only shows Euclidean distances rounded to two decimals, very large coordinate ranges (e.g., 3‑digit values) introduce enough rounding error that an exact solution becomes impossible in some cases.