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bgrigore

51 karma · joined December 11, 2021

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bgrigore··on [dead]
Hey HN,

Companies need to make a lot of video content, and after talking to a bunch of them, most either rely on CapCut or have an internal team editing videos in Premiere Pro or DaVinci Resolve. The problem is that CapCut isn’t really built for businesses. Most of their templates and assets work great for individual creators, but in a company context, you don’t really use splashy transitions or meme templates.

We talked to a lot of social media managers about their workflows, and the same problems kept coming up: captions that don’t line up, cutting silences takes forever, resizing videos for each platform is a pain, and even just creating a first draft of a project takes way too long.

So we built Rendley (https://rendley.com), a video editor made specifically for companies, that takes all that feedback into account. It works right in the browser, syncs everything in the cloud, and is fast and intuitive. We launched about two weeks ago, and we’ve got a bunch of new features coming soon.

We also have a free tier with no watermark, so you can try it out without limitations.

We built it on our own infrastructure (https://rendleysdk.com) and used React.js for the frontend. We’ve done a lot of optimizations to make sure it runs well even on older devices. If you want more technical details about how it works, I can share those too.

If you have any questions about the product or any feedback, feel free to write them below, and I’ll be more than happy to answer them.

bgrigore··on Show HN: A video editor for social media managers
We wanted to remove the frustration people have when they spent hours editing in a platform and then discover they have to pay to remove the watermark at the end. Rendley is designed to offer a great editing experience, no matter what plan you use.
bgrigore··on Show HN: Slap the Sora watermark on any video, because why not?
lol
bgrigore··on Show HN: We've built a funny GitHub Wrapped video summary for developers
We have a predefined collection of memes, but each time you generate a video, you'll receive a unique variation of them
bgrigore··on Show HN: We've built a funny GitHub Wrapped video summary for developers
Thanks!
bgrigore··on Show HN: We've built a funny GitHub Wrapped video summary for developers
Thanks!
bgrigore··on Show HN: A video editing SDK that runs in the browser
We have identified the issues related to AVI and HEVC and will fix them as soon as possible. Regarding the MKV file, the rendering process hangs a little bit until the demuxing is complete. However, it should continue smoothly once demuxing is finished.

Would be amazing if you could share the mp4 files you're having problems with. Thanks!

bgrigore··on Show HN: A video editing SDK that runs in the browser
The difference is that we provide the tools needed to create video editors like Biteable. The video editor you saw on our landing page is a showcase of what can be built with our SDK, and it serves as a starting point for companies looking to embed or create their own video editing software.
bgrigore··on Show HN: A video editing SDK that runs in the browser
Yes, we have used a free and open-source alternative to h264 to avoid it
bgrigore··on Show HN: A video editing SDK that runs in the browser
Fixed, thanks for pointing it out
bgrigore··on Show HN: A video editing SDK that runs in the browser
Here is the list of all the formats we support: https://docs.rendley.com/video-clip

Which codec have you had problems with?

bgrigore··on Show HN: A video editing SDK that runs in the browser
Thanks! I checked out revideo a while ago, and you guys are doing a fantastic job!

I don’t think it’s unconventional for SDKs to require a license key. It's a common practice for many products.

To address the use case where WebCodecs is not available, we’ve implemented a rendering mechanism based on FFmpeg. Although it’s slower, it does the job (It's not enabled in the current version of the package)

Cloud rendering is a great approach for certain scenarios, and we also plan to support that option in the future.

bgrigore··on Show HN: A video editing SDK that runs in the browser
Thanks! We are using Pixi.js to create the composition on the WebGL canvas
bgrigore··on Show HN: A video editing SDK that runs in the browser
Yes, there are none at the moment, however, we plan on open-sourcing filters, effects, transitions, and components needed to build UI interfaces faster.
bgrigore··on Show HN: A video editing SDK that runs in the browser
I have responded to your support ticket. Please let us know if you would like any further actions to be taken.
bgrigore··on Show HN: A video editing SDK that runs in the browser
Yes, it's ffmpeg.wasm with some modifications. We also implemented some of the functionality using libav directly.
bgrigore··on Show HN: A video editing SDK that runs in the browser
The pricing isn’t displayed on the website because there isn’t a one-size-fits-all model. However, you can still try it for free, and the website allows you to create a free license.
bgrigore··on Show HN: A video editing SDK that runs in the browser
Yes, you are absolutely correct. It’s not sufficient to only use ffmpeg.wasm and pass string arguments. There have been many use cases where we needed to use libav to implement workarounds.