Full disclosure: I’m CTO at Rune, but I genuinely think it might be fun and easy for you to do. Here’s a similar popular game on Rune: https://app.rune.ai/untangle-H-vghwxUfO
178 karma · joined March 14, 2018
Full disclosure: I’m CTO at Rune, but I genuinely think it might be fun and easy for you to do. Here’s a similar popular game on Rune: https://app.rune.ai/untangle-H-vghwxUfO
Full disclosure: I’m CTO at Rune, but I genuinely think it might be fun and easy for you to do. Here’s a similar popular game on Rune: https://app.rune.ai/untangle-H-vghwxUfO
I really wish the VS Code SQL/Postgres plugins would get there, but it’s a lot of work so I get that it probably will never happen unless Microsoft puts in the effort.
Then they can never be removed.
Very curious as we’re building an iOS/Android platform for HTML5 games. Would love to help save some of these great iOS games being removed by Apple.
Very curious as we’re building a mobile-focused platform for HTML5 games that make it easy to make your game social. I’d love to help save some of these great iOS games being removed.
Works great and reliably so far. I think our current volume is on the order of 100-1000 req/sec. We'll likely switch to graphile-worker when we need more performance, but we're all about avoiding premature optimization. That library has been benchmarked to handle 10k req/sec: https://github.com/graphile/worker#performance
It’s a fun read.
We usually write our DB migrations in VS Code along with any other code changes, but the PG support in VS Code seems to be lacking. Just some naïve validation of PostgreSQL code inside VS Code would be awesome!
That being said, we'd drop Postico any day for a smooth editor with 100% Postgres typing support.
Rarity -> Colors and Mana Cost -> Type(s) -> Name -> Power/Toughness (if needed) -> Description
This approach would ensure consistency and avoid the challenge of finding the right mana cost that he mentions. Anyway, this is a super fun project and a nice write-up!