The bucket name "deepmind-media" has been used in the past on the deepmind official site, so it seems legit.
16,726 karma · joined February 21, 2007
On HN mostly known for Candy Japan, which I shut down, and am now making Roblox games full time. Main game currently is https://www.roblox.com/games/7367863399
The bucket name "deepmind-media" has been used in the past on the deepmind official site, so it seems legit.
Senior Raya Osagie, 16, said she has to “think more in class” because she used to Google answers or use artificial intelligence. “Now when we get computers, I actually have to [do] deep research instead of going straight to AI,” she said.
This kind of blew my mind a bit, as I had always imagined AI being used to do homework, hadn't occurred to me it could be used during a class as well.So if you're in your projects folder and want to keep working on your latest project, I just type "cdn" to go there.
Maybe consumer staples (Walmart, Pepsi etc.)? Dollar stores?
Maybe sections could be read from DNA and broadcast as action potentials?
There's already ribosomes that go over RNA. You'd need a variant which instead of making amino acids, would read out the base pairs and make something that causes action potentials to happen based on the contents.
Do you think if you manage to have an exit from a startup, you might be able to return to research (at a university) but then be your own funder, so that you could then research whatever you want?
While there is a ridiculous amount of competition, so far it has been offset by platform expansion. When I started in 2020 the whole platform had about 30M daily active users. Now over 110M. Maybe my share of plays has shrunk, but it's now from a much bigger pie.
(I don't know if this holds true generally or if my games have somehow persisted better than the average game)
They're already doing something like ~$500M/year in Meta Quest app sales. Granted not huge yet after their 30% cut, but sales should keep increasing as the headsets get better.
But seeing that a company like Meta is using >100k GPUs to train these models, even at 25% yearly improvement it would still take until the year ~2060 before someone could buy 50 GPUs and have the equivalent power to train one privately. So I suppose if society decided to outlaw LLM training, or a market crash put off companies from continuing to do it, it might be possible to put the genie back in the bottle for a few decades.
I wouldn't be surprised however if there are still 10x algorithmic improvements to be found too...
Another recent example from HN would be that site which just lists hotel rooms that have a desk and a chair. It would be an incredibly dull task for a human to look at a million hotel room pictures and just select if they have a desk or not.
What else somewhat useful/fun could we do applying perhaps a little worse than human attention at something, but a lot of it?
AirBnB has the vibe that you as the host are a provider of a service, which will be rated by the "customer". Couchsurfing is just some people hanging out.
It's already partially that, just with humans still supplying the prompts and doing some cherrypicking before posting their AI-generated videos. I wonder if there will be some "for you (AI)" and "for you (non-AI)", and which one will end up being the default?
For instance if the scenes are a blob of input weights, what would it look like to add some noise to those, could you get some cool output that wouldn't otherwise be possible?
Would it look interesting if you took two different scene representations and interpolated between them? Etc. etc.
Roblox algo heavily favors games with good retention, that explains something like the first 50k concurrent users. But this game also has a lot word-of-mouth effect because the seeds for sale are the same for everyone, creating a Wordle-like effect of talking about the best thing to buy.
Another way would be to share your learnings. If you make a good blog writeup about something you learned, you now have something shareable with a natural way to include a link to the project. I don't know anything about the IntelliJ community, but you could see where they hang out and what kinds of posts seem to do well. Maybe you can write something similar.
To me, trying to make money with random projects is the most motivating thing. A dollar earned from some little project is emotionally to me worth many times that of the same dollar I'd earn as salary (as long as I don't starve). Most of my friends do not seem to share this feeling.
Also the internet is very big. You can sometimes have success with something, even it's a very silly badly implemented little thing. What people like, how you happen to get traffic, it's all quite unpredictable.
Have a family member who only speaks Japanese. My Apple account is in Finland. We wanted to watch The Martian together, but can't select Japanese dub even though that audio track definitely exists. They just don't show you the options not relevant to your account country, and the only way around is to change your whole Apple account to a new country.
Which you cannot do while you have an active Apple TV subscription.
End result: unable to watch Apple TV as a family.
Suppose you have more than enough money for you and your family to live out their lives without needing to worry about that. Now that's solved, you can move on to what you actually want to happen in your life, such as helping your kids become pro athletes.
But it turned out it was basically unusable on a TV because of the narrow cursor and difficult to read font. But AMOS was great, and we built a simple one-room adventure game prototype on it.