Not only because of the resolution, but also it’s tiring to have something strapped to your face, and it makes it hard to have a cup of coffee or a snack.
16,726 karma · joined February 21, 2007
On HN mostly known for Candy Japan, which I shut down, and am now making Roblox games full time. Main game currently is https://www.roblox.com/games/7367863399
Not only because of the resolution, but also it’s tiring to have something strapped to your face, and it makes it hard to have a cup of coffee or a snack.
It's an incredibly calming experience, I've listened to the audiobook over 10 times before sleep. Highly recommended.
They also start instantly, and can be created quite quickly. Creators there are often young, experiment rapidly. There are platform-specific trends that someone invents, and which then spread. I fully expect to see new genres and widely known creators being born there.
For instance the creator of the massively popular Steam game "Lethal Company" got their start making Roblox games.
I don't autocomplete everything, as picking things from a list is if not slower then at least more annoying than just typing that thing, but for common things it's helpful. For instance I type "game.ReplicatedStorage" all the time, so taking a few moments to learn that "game.reso<tab>" is the same has saved time.
What upped my motivation to learned some shortcuts was switching from one keyboard layout to another (qwerty->colemak) and having 20-30 WPM for a week. Typing everything was so painful that I could doubly appreciate it.
I can understand why. My thought pattern was also like "oh YOLO, I know that, interesting to see some application for it, oh cool idea, upvote".
I know it's sort of a difficult shift in mentality especially for anyone with a programming background, but not doing anything at all for fear of doing it incorrectly, or delaying doing the thing because of all the setup seem much higher risks to me.
In my experience, you can just start doing the thing. It probably won't make any money anyway, in which case you can just stop. If you make some money, then you give some (say ~$1k) of that money to a bookkeeper who will then figure out how to declare it properly.
I get your fear though, as I used to have it. But this world is not like an API call that completely fails if you have one thing wrong. Instead it's people, who talk with you and figure things out with you.
So I’d say it’s actually not limited, although being the one they happen to cover this week would need some luck for sure.
Tons of examples, but one that many musicians with partially lost vision experienced those missing parts of their vision randomly replaced by sheet music. Stare at sheet music your whole life, and your brain starts to predict sheet music anywhere. But when they tried to play the music, it didn't make sense.
For those with complete loss of vision, the hallucinations became immersive, featuring complete scenes with people and events.
Refreshing and beautiful because it’s a totally new kind of world for a story to take place in, essentially survival in a world of procedurally generated endless architecture.
Most of the time there is just one or two characters among repetitive environments, which was relaxing as I get easily confused if there are 5+ characters to remember or extensive mental visualization required.
It’ll work at first for a sentence or two, then the other party asks something and instead of translating the question, it will attempt to answer the question. Even if you remind it of its task it quickly forgets again.
You then walk away from the game, inspired to apply such process-thinking to your actual work and life, and realize that it's actually rare to be able to do.
And if you add some blur (I think in Flash this was just a property you can set) based on how fast the ball is moving, it somehow looks more satisfying still.
Good things. It does bring customers directly. At least for blogging, building in public posts can get some backlinks, which is great for SEO. For some time I had the #1 result for my top search term. That might make it worth it overall.
Negative things. It motivates others to clone your project, as now people know that $X/month can be made doing that. Almost no-one will, but if your posts are seen by say 100k+ people then you'll have a few in there who might.
It warps your own thinking, as now you have a bunch of people on social media who see your project as your identity. You start buying into the narrative of being this X project guy so you can't just go away to do Y, even if on a rational level you know no-one actually cares that much whether you do X or Y.
Seems @levelsio has been immune to this, as he's been smart to have his identity be a guy who ships a variety of things quickly vs. just being say the "Nomadlist Guy" forever.
Here's an example segment, demonstrating an extra feature where they can call an expert to weigh in on whatever they are talking about: https://soundcloud.com/bemmu/19animals
The accountant itself is also a deductable expense.
What I meant by "wild" is that in this case, the dev of the game is the one receiving that ~30% slice. Apple+Google get about the same as the dev does.