266 karma · joined February 15, 2019
Remote: Yes
Willing to relocate: No
Technologies: JavaScript/TypeScript, PHP, HTML, CSS/SASS, SQL, Vue, Nuxt, Svelte, Laravel
Résumé/CV: https://www.nathanlamont.com/resume
Email: nathan@biggerplanet.com
I’m a senior full stack engineer with a front end focus and 20+ years of agency and startup experience.
I've managed teams and worked as a solo developer, and have strong communication skills. I've been told I'm a fun, intelligent, thoughtful, and reliable coworker!
Most recently, I took over a large codebase for the front-end of a consumer-facing web app, migrating it from Vue 2 to Vue 3 and doubling the feature set.
Remote: Yes
Willing to relocate: No
Technologies: JavaScript/TypeScript, PHP, HTML, CSS/SASS, SQL, Vue, Nuxt, Svelte, Laravel
Résumé/CV: https://www.nathanlamont.com/resume
Email: nathan@biggerplanet.com
I’m a senior full stack engineer with a front end focus and 20+ years of agency and startup experience.
I've managed teams and worked as a solo developer, and have strong communication skills. I've been told I'm a fun, intelligent, thoughtful, and reliable coworker!
Most recently, I took over a large codebase for the front-end of a consumer-facing web app, migrating it from Vue 2 to Vue 3 and doubling the feature set.
The release goes on to say they expect commercialization and deployment in 2024.
I'd have to see it in person, but it looks like "stage manager" occupies a lot of screen real estate for something that is supposed to improve productivity, and it's not clear to me how it plays with iPadOS's existing "split view."
The game script is around 300k. I used Phaser [0] — I originally wrote the game in Swift for iOS and utilized one of that platform’s gaming frameworks(SpriteKit). I rewrote it in TypeScript for the web and wanted a similar framework to ease the porting.
I had trouble finding the game satisfying without some goal beyond just solving it. However, speed is not required unless you care — you can win without collecting the stars. Perhaps it would be enough to have a well-worded checkbox on the play page ("Chill mode," "don't pressure me", "I'll take my time", something).
I think that solution lock you experience - it's a little uncomfortable, but once you learn to wriggle your way out of it, you get that "aha" feeling I'm going for.