606 karma · joined March 24, 2022
"Some models of the Storegga slides estimate that tsunami waves exceeded 20–25 metres (65–80 feet) in height along the coast of the Shetland Islands, 10–12 metres (33–39 feet) along the Norwegian coast, and 5 metres (16 feet) along the coast of eastern Scotland."
(In my everyday thinking I use meters and miles alongside each other, which is...ridiculous. But I was a little too late to the world to properly learn inches and pounds, so it's centimetres and kg all the way.)
But the comments here about bright light deterring crime are important (and true). Not sure what a solution is that deals with that AND helps us sleep better etc.
Also, thank you to those who left comments saying you didn't like that former piece's introduction. I agree with you! It was rambling and a bit self-indulgent and I should have just got on with the story. This one does that (I think). Cheers.
Considering the huge surge in popularity for retro-style gaming recently, the grainy Quake-type FPS shooters and pixel-art games, I've been surprised there hasn't been a similar upwelling of traditional adventure games - not just the Monkey Island type (there have been a few of those, but no megahits?) but also the old text adventure games. Is anyone trying to do an Infocom-like out there, or an evolution of it, in a somewhat mainstreamy way?
Yes, I agree with you there about some science journalism, and in particular the tabloid variety. When you read quality writing like you'd find at Nature, Aeon/Psyche etc, which values the ideas for themselves rather than for what outrageously speculative headline can be squeezed out of them for "the man on the street", you can see a huge difference in the way it's being communicated. And you're right - it's not as successful, because the good stuff isn't negative-emotionally triggering (unless the worst kinds of tabloids get their hands on it).
Negativity bias deranks science stories that are all about careful, quiet optimism and cautious hopefulness. That's a huge, huge problem - especially as our curiosity seems to grow out of positive rather than negative emotional responses to information. (Anhedonia, strongly correlated with depression, is the inability to feel pleasure, and it includes the inability to take pleasure in learning something new - ie. it kills your curiosity).
Anyway, I'm rambling. Thank you for this thoughtful clarification!
It also inspired the Saga of the Exiles book series by Julian May. (It's presented as an act of terrorism by time travellers, to repel alien invaders.)
So yep, totally agree that a siloed existence is a miserable one - and unhealthy too. I just think it can happen everywhere, including in small communities. It sounds super-trite, but there's nothing that kicks me out of a self-absorbed funk more than genuinely helping a friend with something and feeling like I did a good thing. That's not really a location phenomenon, that's more an attitude-based one? And it's infectious too. We're all herd animals really...
But the "putting down roots" thing. When the pandemic hit I was renting a cabin in a corner of Scotland after selling my family home, prior to a few years of nomadism in Europe. And I realised I had so many roots online - meaningful ones, some with friends I've probably spent hundreds of hours talking to, but rarely get to meet in person. And maybe that's a new version of "putting down roots" that has never been easier? So maybe there's a traditional prejudice with that term, one that doesn't fit the newer, more fluid reality for so many folk. (Not just younger generations, either! I was 50 last year.)
All this reminds me a bit of Venkat Rao talking about permanent nomads, and how their constant movement is how they feel stable and rested: https://www.ribbonfarm.com/2011/07/31/on-being-an-illegible-... Maybe many folk look "unrooted" but they're actually rooted in ways many people just can't get their heads around properly? Maybe (maybe) it's sometimes not about the place at all?