69 karma · joined April 10, 2024
Do you want to connect over discord or linkedin or something, to cross-pollinate ideas?
I'll dig into the repos and would compare notes afterwards.
Sorry I got more traction on Blender and haven't integrated BYOK on the app.
P.s. the max I can do is BYOK. I can't hand out free gens. I'm paying out of my own pocket.
With the app, I haven't added BYOK yet. I guess I should have before I posted on HN!
And btw, by and large, this happens to every feeling, not just excitement from technological innovation.
Under the hood, it generates 3D objects with separate, sophisticated internal assembly, producing an editable "kit of parts" (instead of monolithic blobs).
E.g. imagine you generated a 3D washing machine via this approach. It's not merely going to be just "geometry" that looks like a washing machine. We actually know that there is a `Door`, `Drum`, `Control_panel` etc. Which things belong to which assemblies. What moves and where its pivot is. And eventually what those components are supposed to do.
Most current 3D GenAI cannot do this since it generates "monolithic blobs" that look good, but are unusable in downstream workflows (e.g. game engines). I.e. if you generate a 3D bicycle using traditional approaches, it's basically a blob. When you need the wheels to turn, a human (or another AI) must spend time cutting the blob into parts, naming them, placing pivots and rigging joints. I.e. you need post-generation segmentation workflows of some sort.
The paper breaks down the whole technique, and there's a showcase (+ github repo) you can play around with: https://nova3d.xyz/
ROFL
I feel where it all loses its legs is the fact that most coding work is intermediate complexity. You won't need super intelligence to code/maintain your CRM or what have you. Specialized firms may pay the premiums Anthropic/OpenAI expect, the vast majority of enterprises won't need to, for the vast majority of their use-cases.