Humans are even better at this as you mention - but effectively the approach is similar. Come up with lot of ideas and see what proves it.
37 karma · joined February 17, 2024
Humans are even better at this as you mention - but effectively the approach is similar. Come up with lot of ideas and see what proves it.
I don't have answer to that. I felt there would be lesser KG representations which would fit a logical world, than what fits into the current vast vector spaces of network's weight and biases. But that's just a idea. This whole thing stems from this internal intuition that language is secondary to my thought process and internally I feel I can just play around concepts without language - what kind of Large X models will meet that kind of capability I don't know!
I was not actually aware that building KG from text is NP-hard problem. I will check it out. I thought it was a time consuming problem when done manually without LLMs but didn't thought it was THAT hard. Hence I was trying to introduce LLM into the flow. Thanks, will read about all this more!
My take - Hallucinations can never be made to perfect zero but they can be reduced to a point where these systems in 99.99% will be hallucinating less than humans and more often than not their divergences will turn out to be creative thought experiments (which I term as healthy imagination). If it hallucinates less than a top human do - I say we win :)
The process can look like-
1. Use existing large models to convert the same previous dataset they were trained on into formal logical relationships. Let them generate multiple solutions
2. Take this enriched dataset and train a new LLM which not only outputs next token but also a the formal relationships between previous knowledge and the new generated text
3. Network can optimize weights until the generated formal code get high accuracy on proof checker along with the token generation accuracy function
In my own mind I feel language is secondary - it's not the base of my intelligence. Base seems more like a dreamy simulation where things are consistent with each other and language is just what i use to describe it.
I have actually a lot of free time and I want to build things that people love.