awkravchuk··on Gamedev in Lisp. Part 2: Dungeons and InterfacesOh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D
awkravchuk··on Gamedev in Lisp. Part 2: Dungeons and InterfacesI also learned it by chance while preparing the article :)
awkravchuk··on Gamedev in Lisp. Part 2: Dungeons and InterfacesCool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).
awkravchuk··on Gamedev in Lisp. Part 2: Dungeons and InterfacesI used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)
awkravchuk··on Gamedev in Lisp. Part 2: Dungeons and InterfacesThere's also this full-fledged Lisp-based roguelike tutorial: https://nwforrer.github.io/posts/roguelike-tutorial-part1