I see the lineage from SGI's Clip-Map to Keyhole's Universal Texture to Carmack's "Mega Texture" to today's Unreal's Nanite for geometry.
(not claiming anyone infringed anyone's IP, just the natural evolution of a clever idea)
17 karma · joined October 19, 2021
I see the lineage from SGI's Clip-Map to Keyhole's Universal Texture to Carmack's "Mega Texture" to today's Unreal's Nanite for geometry.
(not claiming anyone infringed anyone's IP, just the natural evolution of a clever idea)
Building a PC app that does it much better is also worth recognition IMO, and the Netflix show denies that.
The IP issues were resolved, but I think it was important to point out why there was no infringement for people who might not understand the details as well.
But I didn't think it was relevant to the patent case or the Netflix show, which hinged on whether two SGI execs copied anyone's code. They didn't. More relevant were actual systems like SRI's TerraView that were prior art in a legal sense.
The show left out Keyhole, which actually wrote Google Earth before Google bought them. It was written 100% from scratch and based on different and better technology.
https://avibarzeev.medium.com/was-google-earth-stolen-7d1b82...
Their patent was invalidated in 2017. Here's why:
https://www.ipwatchdog.com/2017/10/25/cafc-affirms-invalidit...
https://avibarzeev.medium.com/was-google-earth-stolen-7d1b82...