The software was called Tomes of Knowledge, if that rings any bells :)
148 karma · joined December 23, 2016
The software was called Tomes of Knowledge, if that rings any bells :)
Another aspect of this game worth noting: The community, and how the gameplay has changed over the years. In the "olden times", the main focus of the game was the social aspect. There were limited hunting grounds, so people spent their time hanging around and talking, building houses out of boxes and parcels, coming up with games. I recently picked the game back up - now everything feels like it's hyper-optimized for grinding, and that old social aspect feels gone. I find it fascinating - though also a bit sad.
From what you're saying, I guess those devices just aren't that common anymore?
Critical Role - A group of people playing Dungeons and Dragons, the episodes are long and always keep me chuckling most of the way through.
As for software development, I found my passion as a kid when my father taught me some simple scripting on his old Dolphin. I was simply amazed by the vast landscape of possibilities.
- Worsen the usability of the site, introduce dark patterns
- Steal users' code (it has been rumored to happen before)
- Introduce mandatory usage of Microsoft accounts
- Gain a competitive advantage by spying on competitors' private repos
- Sell information about the users to the highest bidder