625 karma · joined October 1, 2013
>One drawback I been told many times is that you need a lot of tools and they are not cheap...
There's truth to that. You will find no shortage of people in the woodworking community that insist that you can do woodworking with a couple of hand tools in a small space. I don't think they're necessarily wrong, but that's going to be a very limiting situation as far as projects go. Depending on your personality and wants, maybe that would work for you. But it's not for me. At a minimum I want floor space for a decent sized table saw and a workbench. Those are going to take up the most real estate among the core things.
And yes, it's not a cheap hobby. If you buy used tools, you can save a lot. But you've also go to remember that lumber is pretty expensive too. You can save money on lumber by buying rough-sawn stock but then you need to spend some more money on tools to process it (a good investment once you've decided the hobby is one you want to stick with!)
* It's tangible. I can put in a couple of hours of work and then step back and see exactly what's been accomplished.
* The techniques are hundreds/thousands of years old. New tools come along (not as quickly as they do in software), but at the end of the day, we've pretty much decided on a handful of best ways to do things. There's always new stuff to learn, but you're very rarely inventing something from whole cloth.
* And my personal favorite: Every project has a definite end. That jewelry box or coffee table is FINISHED. Sure, after a time I might put a new coat of finish on something, but once a piece leaves my shop it's done. I'm not forever tweaking this or that about it, trying to make it something it was never meant to be or tearing pieces of it apart to redo the joinery or whatever.
Look on my works, ye mighty, and despair!
I've been on reddit since before subreddits existed and I've never been banned. Now I'm sure you've had your run-ins with some unhinged mods now and then but to be banned 100 times, you should probably take an honest look at your own behavior.
Well I do my banking with online banks so I have no access to a brick and mortar branch nor do I really have the time or inclination to try to talk to somewhere there and get what they're asking for.
My favorite by far is Excession but I don't know that I'd start there. I think the payoff of getting a story from the perspective of the Minds is better appreciated after you've heard about them and their capabilities from a distance in the preceding books.
My pick would be to start with Player of Games. That's the one that was a page turner for me nearly from the jump.
I just passed the 10 year mark since my last cigarette. It's easy these days and I almost never think about cigarettes but I still wouldn't trust myself to have one.
- How are requirements communicated to developers?
- How is work by developers tracked?
- What VCS do you use?
- What bug tracker, etc?
- Do you practice devops?
- What's your build process look like? Automated? Continuous deployment?
- How big is the team?
- Do you do sprints? how long typically? How do you decide what to work on in a sprint?
- How do you determine when something is "done"? Who decides?
- Describe your infrastructure.
That's usually enough to get started. You can drill down as far as you want on pretty much any of those.
During a-fib, the electrical impulses are all off. The peaks and valleys are irregularly spaced and the amplitudes vary from cycle to cycle. This usually results in a rapid heart rate as a second order effect because, due to the "misfiring" not enough blood is pumping through and your heart is working harder to make up for the difference.