In any case it’s not true anyway. WebGPU also does away with the global state driver, which has always been a productivity headache/source of bugs within OpenGL, and gives better abstractions with pipelines and command buffers.
32 karma · joined September 22, 2018
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In any case it’s not true anyway. WebGPU also does away with the global state driver, which has always been a productivity headache/source of bugs within OpenGL, and gives better abstractions with pipelines and command buffers.
``` Big rewrites
* Rewrote X
* Deleted Y
* Refactored Z ```
Done
>Although it should fail gracefully, it does not need to be optimised for failure.
Though you can still have vectorised support for regular precision for AVX2.
I'm assuming it's coming in the next version of iOS, because you _can_ get access to the faceid depth data in a useful format.
Looking into it I found x264 looked really easy to use with a nice C api but was encode only - does anyone know of a library very similar to x264 which is both encode/decode?