Benchmarking Apollo against the official app is not that useful since we don’t know for certain what APIs they use.
511 karma · joined May 20, 2015
Benchmarking Apollo against the official app is not that useful since we don’t know for certain what APIs they use.
Not everyone is going to pay, and that’s perfectly fine too. But the pricing is not as onerous as people are making it out to be.
I don’t want to sound dramatic, but the official Reddit app works just fine and is much more popular than any third party client in terms of usage.
https://www.reddit.com/r/modnews/comments/13wshdp/api_update...
You make it sound like VR motion sickness is the norm, but it’s really not. Tons of people play VR games every day with smooth locomotion, on “potato VM” game engines, at 72 or 90 Hz without issue.
Even if perf were a widespread issue, building a custom game engine for VR probably shouldn’t be your first choice when there’s so many easier ways to optimize.
- He negotiated a revenue split with the source so he could publish the information publicly.
- He claims he didn’t know better from an ethics standpoint.
- He says the amount was small but gives no indication what that really means.
On the software side, is there a comparable standalone game library to the Quest Store and App Lab?
But I think you’ll find that your priors are quite a bit off at least in terms of “heavy usage” of VR though. Without any snark, I highly suggest talking to people who work in the industry if you’re curious.
Note that a new Quest 2 costs $400 with the price hike (previously $300, and sometimes as low as $250 when on sale). Compare that to $500 for a PS5 or Xbox Series X. I don’t think it’s correct to say that VR “costs noticeably more” or doesn’t have something extra to offer; don’t discount the novelty factor of VR to move sales.
How many minutes per day would you consider “heavy usage” given the current entertainment/gaming focus?
I agree that expectations should be different for FOSS, but the bar is literally at “pick one or two short + commonly used words and mush them together”…