466 karma · joined October 12, 2014
> the main reason for this is that I’ve made no attempt to sell the idea. I simply wrote it up and put it on my website. I suppose that, were I to jump through the appropriate hoops, I could garner more interest for the idea. But that is beneath my pride; I am a thinker, not a salesman. I refuse to promote myself. I put the idea before the world and the world can take it or leave it. The world mostly leaves it.
I've heard some other people blaming a lack of "sales" for their ideas not spreading. As if you can not sell. Any sort of presentation is sales, if your product or idea is out there, it is selling itself.
Maybe the focusing on sales would, ironically, bring the understanding of what people find impressive in ideas, in games or products, and it might be completely different from what we thought before.
I don't see why the researchers would lump all three treatments together into the intervention group.
There is this, seems to suggest cold exposure: https://physoc.onlinelibrary.wiley.com/doi/pdf/10.14814/phy2...
"[...] general reader could be forgiven for assuming that Wiener was the originator of the idea of feedback control. Significant though these war-time contributions were, they were not the whole story: as I and others have shown feedback control has had a much longer history"
That text includes more references to papers and books on the history of ideas relevant for control theory and control engineering.
That sounds interesting. I've been conceiving and part-time programming something like an analog computer simulator in a web environment, but with possible live plots and interactive elements. I have a simple solver, but the GUI with dragging and dropping takes a lot of time in javascript.
I'm wondering about this too. What could be the possible other reason for the papers not being downloaded? Boring titles? Preprints easily available? Open access?
> and there's no reason to believe they weren't available back then.
Is it possible that the articles really were not available, as they used the data from sep-2015 to feb-2016, early version of SciHub?
I think you've missed one big point of the article. Videogames will become the reality of education when they become easy to make, so that it doesn't require an army of programmers to implement.
(Of course, having a platform for models is a great first step, congrats on the launch)