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alwaysthiserror

13 karma · joined September 25, 2026

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alwaysthiserror··on U.S. postal inspectors shut down website selling counterfeit postage labels
I saw a bunch of denim jackets (with size options on the listings, usually indicating significant stock on hand, not just someone selling a couple used items) in four or five styles from a manufacturer I'm interested in show up on eBay at a bit under half retail price a couple months back. Big discount, but not suspiciously low for overstock or maybe someone selling seconds and lying about them not having defects. From what I can tell, some of these brands that rarely have sales at all and never steep ones either sell would-be steep-sale material directly on ebay (without publicizing it) or wholesale it in lots to people who turn around and put it on ebay, so a bunch of new stock for one brand showing up from a single seller all at once isn't that weird.

So I bought one.

About a week and a half passes, and no update on ebay regarding the shipping. I've had this happen once or twice before and the thing just eventually shows up, so I'm not too worried, but I am approaching the point of being worried.

Around that time, the seller sends me a message that their... warehouse burned down. So I should cancel the order because they can't fulfill it.

WTF.

I am like 95% sure this was some kind of scam or hustle from the beginning, but I haven't been able to figure out how. I got my money back. What gives? Maybe... some kind of drop-shipping thing that fell through, or they got a line on some counterfeits or "fell off a truck" stock but with limited info on what was actually in the batch, and weren't able to fulfill all the orders they took? I remain puzzled.

alwaysthiserror··on PS5 Relapse Exploit
I have a Deck and never figured out how to make it do that. I also researched all this again when I got the Steam Machine and was setting it up, hoping something had changed, and found nothing but other people complaining about this still being absent (as recently as this year) and info on the rather painful set-up for creating a restricted library for children's accounts (which worked, but, still no PIN lock for accounts).

Maybe it's a PIN to unlock the device period, but not per-account? The former is a lot less useful to me than the latter, and I may have overlooked it. I don't want to have to intervene any time someone else wants to use it, I want to let other people use it without worrying they'll (intentionally or accidentally) end up seeing the wrong library, or messing with anyone else's saves, or anything like that.

If that functionality does exist and I've just not found it, I'd love a clue to send me in the right direction.

alwaysthiserror··on PS5 Relapse Exploit
Their store and possibly their entire main OS menu sure feel like "webshit" on the PS4 and PS5. I'd be pretty surprised if they weren't using Webtech for layouts, formatting, and scripting (with Javascript).

On the PS3, only the store was webshit, and it performed so amazingly poorly (and crashed all the time) that I never bought anything on it, and I doubt I'm alone in that. The PS3 could have handled a website well (obviously), but not the trash heap of a "web app" they used.

From what I can tell, they didn't learn a lesson from this, they've just benefitted from beefier hardware to keep their newer stores usable (and I may be imagining it, but performance on menus and in their store already seems to have declined a lot from when I purchased my PS5).

Given all that, I'm not sure how much Javascript performance they can afford to give up without making their entire system's UI experience totally suck. They could improve the quality of their system and use of web tech to improve performance, like it's a joke any of this isn't perfectly, buttery smooth on a system that powerful even if it is Javascript and HTML and CSS... but given they never seemed inclined to do that even in the pre-AI-slop days...

alwaysthiserror··on PS5 Relapse Exploit
Steam Machine owner here! As of like three weeks ago.

The Steam Machine's biggest problem in general: it's launching into a headwind, because of hardware shortages. It should have been like $650-$700 for the base model, instead it's $1100ish.

The Steam Machine's biggest strength, overall: the Steam library. Absolutely massive.

The Steam Machine's nerd-gamer appeal: you can also run emulators, use it as a desktop, and play games from other stores (Epic, GOG, et c.). Nb this all comes with a big asterisk, as you're very much into non-console-like operation with any of this—I had to intervene with Heroic's installation of The Outer Worlds (from Epic) once to get it running with functioning cutscenes, which took me probably 30 minutes including a lot of trawling Reddit and forums to figure out the most-recent version of Proton that would work [I doubt I found the most-recent one, but I did find one more-recent than the first suggestion I saw], and then again on about my fourth play session when an update caused it to misplace its own saves (my only indication was all the saves had disappeared—they hadn't moved, it just wasn't finding them there anymore) for some reason, which I doubt would have happened on for-real Windows, and also any time it has an update available it silently fails to launch until it's updated, but I'm not notified of this until I re-start Heroic itself. This is some real computer-gaming and Linuxy bullshit (which is to say, it sucks and wastes your time) not a console experience. Still a benefit that it's there, but comes with a caveat that someone who just wants it as a console won't/can't/shouldn't engage with any of this.

Where the Steam Machine struggles as a console: Yes, it has tons of games available from many, many consoles of multiple generations, running natively (not emulated console games—though, mostly through proton, but Wine Is Not [an] Emulator), including very recent games, giving it a library that dwarfs that of any (... non-"hacked") console. HOWEVER:

1) Couch multiplayer sucks. Very few PC-first games include it, and a lot of console ports will have had it removed (since, who local-multiplayers on a PC now that the Internet is widespread? That hasn't been a normal feature for PC games since, like, the DOS era). If you want lots of couch multiplayer options you're gonna need to deal with console emulation (and I can tell you, bluetooth pairing is better on here than most Linux systems I've thrown together, but it's still bluetooth pairing under linux... hope you like either cords, or headaches) most likely, not just playing Steam games, at which point you're outside the space of treating the Steam Machine like a normal console and into wrestling with a computer.

2) Parental controls basically don't exist. You can have restricted-library child accounts after you jump through some very annoying hoops ("sorry, this just-created kid's account seems to be in another country from the family you're adding it to, based on its purchase activity... which doesn't exist, there has been no purchase activity")... but there's no PIN-locking, anyone can just use anyone else's account unless you want to log all the hell the way out every time you use it. It's a total joke compared to a Switch or PS5, neither of which are, themselves, exactly amazing at this. In short, its account management is tacked-on crap, they do not adequately-well support having multiple people using one of these, even if you don't factor in the various ways a person could get around it on account of the thing actually being a fairly ordinary Linux OS.

Where the Steam Machine struggles as a gaming PC: Hope you don't love playing the very-latest online multiplayer games. Odds are pretty good you'll be excluded by anti-cheat.

This leaves it a damn nice device for, almost exclusively: 1) people like me, a (to put it mildly) power-user who can benefit from its more computer-like aspects while also appreciating just putting it in its default Steam-only environment and relaxing, and who doesn't give a damn about online multiplayer, AND who can afford it; and 2) people who want to treat it as a console and play almost exclusively local single-player games (and have some money burning a hole in their pocket)... and this'll probably only be a great use-case if they already have a largish steam library, since otherwise their needs are likely covered by a Playstation or X-Box and starting from scratch on a steam machine with no owned games won't be very appealing. Which means it's kinda only a great deal for people in this category who were also already PC gamers.

That's a pretty small market of ideal customers, IMO. I'm rooting for the thing overall but I'd hesitate to recommend it to most gamers.

alwaysthiserror··on Has Violence Against Teachers Become Accepted by Society?
> fire low performing teachers

Why can't we fire them? The typical answer is "unions" but a bunch of states de facto don't have teachers' unions (as far as unions with any ability to collectively bargain or meaningfully protect teachers from firing), and still have to retain all but the very worst teachers... because the supply of good teachers is too low. These same states tend to have poor educational outcomes, further suggesting that ability to fire, on its own, isn't helping much.

> rate them retroactively based upon the outcomes of their respective students.

This, unfortunately, turns out to be a really hard problem. It's been sincerely attempted in a bunch of ways and they've all turned out to suck, is the short history of the notion.

alwaysthiserror··on Has Violence Against Teachers Become Accepted by Society?
1) There aren't plenty. It's hitting the lowest-paying and least-otherwise-desirable areas first, but there's an ongoing staffing crisis that's been worsening for years. Enrollment in teaching programs has plummeted.

2) People often talk about wanting the median teacher quality to be higher, and to be able to fire more bad teachers. A nigh-necessary early step toward addressing that complaint is to increase pay. A major implicit component of such complaints is that supply of good teachers is too low, suggesting we need to raise wages.

alwaysthiserror··on Has Violence Against Teachers Become Accepted by Society?
> 52K of funding per student

This gets kinda tricky to analyze, and especially hard to compare to other countries, which may have very different ways of accounting for things.

That money goes to:

1) Salaries for school administrators.

2) Salaries for teachers.

3) Salaries for office support staff (e.g. secretaries)

4) Depending on how the accounting is done, that may include a fraction of the salaries of district admin (super and assistant superintendents, and Nb there can be several of the latter, even in smallish districts) and their office support staff.

5) Facilities construction and renovation, and/or servicing debt on bonds for past facilities construction and renovation.

6) Property and building maintenance. Mowing, fixing potholes and re-painting lines in parking lots, roof leaks, playground maintenance, whatever.

7) Transportation for students (e.g. busses). This can get pretty expensive in sparsely-populated areas.

8) Extracurriculars, including supplemental pay for coaches and sponsors, and maybe an equipment budget.

9) Supplies for "specials" classes, including stuff like band instruments and maintenance of those instruments (lots of places you bring your own, but that's not true for all instruments, often the really big ones, especially, will be school-provided) and art supplies and all that.

10) Electronics and computer services. Powerschool licenses, laptops, "smart" projectors, all that stuff.

11) Special educators and paraprofessionals who will have much smaller student-counts they're responsible for than classroom teachers. This can get as low-count as a dedicated para for a single student, following around and helping them all day.

12) ESOL services. Districts with lots of students speaking English as a second language (if at all...) bear higher costs.

13) Special services for kids who can't fit into the mold of ordinary school. This can look like a district budget paying for transportation to and from a fairly distant magnet or private school, which school will probably cost a lot more than ordinary public schools because they'll have far lower student-to-staff ratios.

14) School lunches, and maybe breakfasts. The food, the staff to serve it, health code compliance and appliance maintenance, all that. IDK if the spending figure would include money students put into accounts for their kids to use for this purpose, but lunches are often subsidized to at least some degree, if not 100%.

15) Other support staff and services (nurses, counselors and psychologists, librarians, janitors)

16) Other supplies. Books, paper, toner, et c.

(and probably more stuff I'm forgetting about)

The result is that actual spending for a given student, if we restricted it to only the things they're directly benefiting from, can be a ton lower than average per-student spending. Meanwhile, some students soak up well over $100k in spending per year, all on their own.

Also, it's easy to pick out some of the above that might plausibly not count as part of the school's budget, in, say, another country that simply made different choices about what budget each thing belongs in, or might just naturally have far lower costs due to geography or demography or whatever.

TL;DR average spending per-student doesn't tell you a lot on its own, and you definitely can't usefully compare one school to another based on such a figure without gathering a lot more context.

alwaysthiserror··on Parley: Federated, decentralised chat that speaks plain IRC
I once implemented the presence and basic messaging functionality of XMPP for a web site, using a braindead bridge (that I also wrote; so, the meaningful logic lived in the browser).

Considering I'd never hosted an XMPP daemon and didn't know anything about the protocol (I'd used XMPP clients a little bit, but had never looked at the protocol) and got a server (that part, I didn't write), an auth connector for our website's authentication system (so the daemon would authenticate against that instead), prod-ready and the features I wanted all working smoothly and reliably in maybe three weeks of very part-time work (this'd be, like, 3-4 part-time days with LLMs now, tops, from the same starting point)... seems decent to me? I mean I did direct work with the protocol, didn't just glue together libraries, and it was pretty damn good. Also (and I know browsers seem to be retreating on this front, which sucks) being XML made it very nice to work with in a Web context, since you can just ask the browser to turn ~any XML into a DOM for you, and get a bunch of functionality for free.

What's wrong with it?

alwaysthiserror··on Supreme Court permits states to use SAVE database for citizenship checks
Surprising. Is that something common in Econ literature or something? It's definitely not the norm in poli sci journals, unless something's changed in the decade or so since I looked at many of those, since it just crowds out and distorts things that do contribute to the deficit.

It does hold government debt, but that's not really useful and puts it in a totally different category from "spending that contributes to the budget deficit".

alwaysthiserror··on Supreme Court permits states to use SAVE database for citizenship checks
I expect the most relevant action to most people's lives will be some nasty budget showdowns (likely not affecting ICE, since they're funded for years already and attempting to touch that will not go well) and the really interesting thing to see will be whether Trump's administration attempts to reverse the executive-created (and rather arbitrary and silly) modern idea of what a "shutdown" is, or will attempt to significantly adjust the (again, kinda arbitrary anyway) traditionally categories for what does and doesn't continue to be funded.

AFAIK it's never been argued in court, it's just what someone in the executive branch in the late '70s decided should happen, and before that in the event of failure to pass a budget it was assumed that spending should continue as-is, until another budget is passed, more-or-less. It's not even clear it'd be illegal if he just went on like nothing had happened.

alwaysthiserror··on Supreme Court permits states to use SAVE database for citizenship checks
Serious attempts to analyze the budget with the goal of addressing over-spending generally omit Social Security, because it's paid for with a dedicated tax. Repealing Social Security entirely wouldn't do much to address the budget deficit, certainly nowhere near as much as naive "look at how bit that part of this pie graph is!" analyses suggest it would.