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alwaysal44

73 karma · joined January 13, 2022

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alwaysal44··on WASM by example
Here's an example of a Unity demo running using WASM and WebGPU, posted to HN:

https://news.ycombinator.com/item?id=38281040

alwaysal44··on Unity WebGPU
What a huge leap forward for 3D on the web.
alwaysal44··on YouTube is adding HTML5 instant games to its service
This would definitely represent a new source of ad revenue for Google, which of course is always the goal... not to mention a way to further engage its users.
alwaysal44··on Google is bringing AI to the browser with WebGPU in Chrome
Yeah, but Chrome has 10 times as many users than Edge...
alwaysal44··on D3wasm 0.4 – Doom 3 in WASM
This port uses WebGL. There are no games out there yet that are using WebGPU in production, it's only available in Origin Trial. It goes live by default in Chrome February 2023.
alwaysal44··on Apple rumored to enlist Hollywood talent to make content for its VR headset
Wonder if Apple TV+ will get it's own VR treatment..?

Imagine sitting inside an immersive theatre and tuning in to films and TV shows with family and friends on a 8k display...

alwaysal44··on Electronic Arts held merger talks with Comcast, Disney, Apple, and Amazon
Wow
alwaysal44··on Unity stock plunges 38% in after hours, returns to pre-IPO valuation
I'm sure Microsoft would be eyeing them up, if not for their pending Activision-Blizzard purchase. Have to digest dinner before you get dessert, after all..
alwaysal44··on Epic pushes to overturn App Store ruling in opening appeal brief
Curious, why doesn't Epic try to go the open web route, utilizing technologies like WebAssembly and WebGPU to enable cross-platform games and 3D apps through the Safari browser? It would allow them to circumvent Apple's walled garden ecosystem, while offering developers an alternative route for distribution that doesn't require a lofty 30% fee while still reaching iOS users.

Seems like a no brainer to me.