Other questions and answers were mixed:
How many cards in a deck? > A deck of cards contains 52 cards.
How many cards in a deck if I remove all Queens from the deck? > If you remove all Queens from the deck, there are still 52 cards in the deck.
3,459 karma · joined April 15, 2013
Check out my latest project, Understory. It's a personal knowledge management app – https://zettelkasten.ussherpress.com/
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Interests: Entrepreneurship, Mobile Development, Programming, UI/UX Design
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Other questions and answers were mixed:
How many cards in a deck? > A deck of cards contains 52 cards.
How many cards in a deck if I remove all Queens from the deck? > If you remove all Queens from the deck, there are still 52 cards in the deck.
The making-of post itself also is clearly LLM generated, probably by Claude, judging by the language used.
What makes the app a little different from others is that it's kind of halfway between an outliner and a wiki. You can place notes in a tree hierarchy, but they can be free-floating as well. You can link to other notes using wiki-style text links, and each note has a unique address, so you don't need to give notes a title or a filename.
Notes can even appear as a child note of more than one parent. The idea is that you can jot down an idea quickly without a lot of friction and then later either add sub-notes to create a note "tree" from it or add it to an existing tree. The tree gives structure to related notes, but the wiki-style links allow you to connect notes together outside of that structure. (I consider the tree structure a "hard" relationship and the links a "soft" one.)
There isn't a single uber-tree where every note goes. Your notebook ends up with lots of free-floating notes and lots of small trees of organized notes, like a card-based Zettelkasten system. You can use search and various filters to find and stumble upon notes easily.
Notes can either be stored in iCloud (so that they sync across devices) or saved in a folder as simple Markdown files.
If you're curious, you can help beta test it. More info here: https://zettelkasten.ussherpress.com/
They could certainly add features to make them more like general purpose computers, but there's a bit of product development and engineering "tax" they'd have to pay over time to maintain that aspect. Much easier from a product development standpoint to create products that provide a walled-garden experience, especially if that's what most customers want.
I think this will be a hit, but the $2k is a bit much for me to even consider getting one. Obviously they'll likely drop that price over time.
Why would news outlets go the extra mile and re-frame it as "Companies are reducing the size of unhealthy products while maintaining the same price and here's why that's a good thing..." unless they were in the pocket of these companies? That would be editorializing to me.
Eventually I got over it now and just use them as places to scribble ideas and don't care if it's ugly. I find that over the years I just started caring more about getting the thing I wanted to accomplish done than making sure I had a pristine record of the thoughts that led up to it. Maybe it's an age thing.
Also, the auto-copy selected text feature is awful. That's another thing that is so counterintuitive. I have never seen a UI where just selecting text means auto-copy to the paste buffer. Who is coming up with these awful UX ideas?
On top of that, the scroll "feel" of the new client (at least on macOS) isn't quite as good as their old one. It just feels off and not like a native terminal.
I hate it too (and others like "learnings" when "lessons" would suffice), but I see the purpose it serves. Asking a team "What's the ask?" is a way of explicitly asking what the concrete requests are which can be documented and followed up on (i.e. "circle back"), whereas just asking for "requests" is more like asking for preferences, which may not be binding, or a vague direction to go for planning.
For those not aware of them, Design Within Reach has a lot of nice famous designed furniture and shelving, but pricey. They often have 15% off season sales though. Good place to shop if you're into the stuff seen in this blog post.
[1] https://shop.noguchi.org/collections/akari-light-sculptures
There are bits in here that are a little bit over-designed in my opinion. Do you really need two fountain pens at the ready? Must they be there on the desk at all times? I find I carry my single fountain pen with me when I need it. I also can't see myself always sitting at the desk to read. I have books scattered about the house wherever I was reading last. Also, it's great to have such a wide desk for both digital and analog, but how many of us have the space for that luxury? Anyway, just food for thought if you look at something like this and feel jealous and think whatever space you work in today is now poorer for seeing someone else's nicer setup.
The app has a lot of UX details that I've really enjoyed working on. I wrote up some notes about it here: https://www.freshcardsapp.com/3/
Separately, also working on a Zettelkasten notes app that pushes you to make small, atomic notes that you can organize in "collections" to provide structure beyond just hyperlinking in the note text: https://understory.ussherpress.com/ This has been a lot of fun iterating on. I started with a Miller Columns UI, like Finder, to visualize the graph of connections between notes, but I found that it was too overwhelming to use, so I scaled back and went with a more Notational Velocity-like quick search bar with note addressing. The app UI mimics a browser because I found that it works really well for something like this. I need to polish it a bit more and want to find people who will give it a beta test to help me iterate on the ideas some more.
It would be cool if it included sample OBJ files to entice me to find my own later. Otherwise I feel like I just hit a wall immediately in the app will probably not try it again.
My point was more that I've seen product demos where parts of a product were presented as having been pored over painstakingly when in reality it was decided on day one that it would work that way. However, because it's a prominent feature, it feels cheap to show the reality, so I get that for demos there's a bit of storytelling that goes into it so the audience feels like it was a revelation.
For UX that I've designed myself, I have definitely found that a lot of the great ones required a ton of iteration and almost "courage" to go against my initial bright ideas and look at things from a different perspective. It often required taking away elements that I thought were absolutely required at first but later realized made more sense to go without. If someone were to look at the final result, they would definitely think "Well, obviously that's how it should work." But more likely they'd have go through a similar journey that I did to come up with it if they hadn't seen the solution.
In a way it's like finding out how a magic trick worked. It's only obvious in retrospect.
I've been to a lot of meetups and it's definitely hit or miss and obviously depends on the sociability of the people that show up. The better ones I've attended are generally ones where people aren't trying to network for work purposes and are there literally to just socialize. The networking ones I find very dull as it's people just talking shop and career and if you've nothing to offer them on the career front, they move on quickly.
I used to use TheDraw for doing ANSI art, but I also ended up making my own ANSI drawing tool back then. It's stupid to think of now, but one reason I made it was because I had a monochrome monitor, so I couldn't "see" color. I wanted a feature where I could put the cursor over a character and it would tell me the color there when I was drawing so I could still use color in the work.
I wasn't prolific, but did do a handful of ANSI art pieces for local BBS SysOps who liked them well enough. Only later on I realized when I got an actual color monitor that I had a few color mistakes in them and they never told me. lol
We also had algorithms to detect finger shape to detect location of the pointer and when you were touching the screen. I saw way too many videos of fingers touching screens back then, so it's funny to see similar video clips here.
I think of it differently. Speed is great because it means you can change direction very easily, and being wrong isn't as costly. As long as you're tracking where you're going, if you end up in the wrong place, but you got there quickly and noticed it, you can quickly move in a different direction to get to the right place.
Sometimes we take time mostly because it's expensive to be wrong. If being wrong doesn't cost anything, going fast and being wrong a lot may actually be better as it lets you explore lots of options. For this strategy to work, however, you need good judgment to recognize when you've reached a wrong position.