123 karma · joined March 19, 2022
Noticed that for a while in triple A gaming. I get it, companies are playing safe, but I don’t want to be sold the same thing over and once again..
Edit: typo
If we invent a meta-farmer profession (for those who hired a farmer) I will be great meta-farmer, but still suck as a farmer
Now it's hard to pay attention to code comments and commit messages because costs to produce them is zero and llm doesn't care about communication and your attention budget
Then in other projects as well.
After the initial boost is over they will have to pay money just to stay afloat because they have already outsourced their thinking.
I’m not anti AI, but I’m very worried about this bragging “you are not better engineer if you do things yourself”. Yes, you are, it all comes in small details.
I think your point is perfectly correct but it's mostly about the second one
I think I had the wrong audience in mind
It makes me not caring about potentially good product in no time
This aged well and now the same article shared as a prompt guides LLMs to review generated code focusing on understanding and maintaining consistency in a codebase
One example: the following wouldn't compile in swift:
func query<each T, each K>(
_ body: ((repeat each T), (repeat each K)) -> Void
) { ... }
so you kinda work around it with extra type wrappers but this looks ugly - I've been using macros to hide some of the ugliness away xDedit: the example is oversimplified just to show the point - in this example compiler can't really tell where T ends and K starts, so its logical; but I had more complex cases where a human would've been able to infer types correctly
About a year ago I was curious about building an ECS-based game engine with world simulations like in dwarf fortress, but obviously at much smaller scale while playing Starfield. Something cool started to materialise after tinkering so I thought why not turn it into a space-sim roguelike with a simulated living world.
I use swift because it gives me fantastic devex with all its great type inference and macros + raylib gives me cross platform input handling / rendering and window management.
C-interop setup is basically instant - you point compiler to c headers and the API becomes immediately visible on swift side
As for swift ergonomics, I particularly love that I can now write very readable code, like:
> world.addRelation(attacker, Attacks.self, target) > world.addRelation(player, Owns.self, sword)
or
> for (entity, position) in world.query(Position.self).with(Health.self, Velocity.self).without(Enemy.self) {}
Apple is being Apple and not letting me to release it however :(
I think this is very good perspective, thank you for the advice
Thanks for the reply, I think this is exactly what I needed to hear; will try to reflect on this.
From the very top of my head: I know exactly what I need to do but I feel like with every tech choice I need to either learn "how" or refresh my previous knowledge.
Wearing multiple hats in rapidly popping up and fading out tech startups didn't really help to go deep with one thing (as I managed to with objc/ios)