80 karma · joined January 25, 2015
It does look like Microsoft is (was) funding the project, and employs one of the authors as head of research at Microsoft Translator, which is great, but all the "seed" funding and actual research happened in EU. Microsoft hired the author only in 2018 [1], while the earliest EU grant was allocated in 2015 [2], and the main paper they published says "it has mainly been developed at the Adam Mickiewicz University in Poznan and at the University of Edinburgh" [3].
[1] https://www.linkedin.com/in/junczys/
[0] https://onerepo.tools/concepts/why-onerepo/#alternatives--pi...
> Linen is a search-engine friendly community platform. We offer two way integrations with existing Slack/Discord communities and make those conversations Google-searchable.
OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.
The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.
In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.
The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.
We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.
Two of our engineers work out of OLV's head office in Riga, Latvia, and the other two are in Panama and in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.
I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.
If you’re interested, or have any questions, please email us at: careers@olv.global
OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.
The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.
In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.
The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.
We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.
OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.
I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.
If you’re interested, or have any questions, please email us at: careers@olv.global
OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.
The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.
In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.
The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.
We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.
OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.
I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.
If you’re interested, or have any questions, please email us at: careers@olv.global
OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.
The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.
In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.
The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.
We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.
OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.
I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay. I don’t get paid a referral bonus, just want to work in a team proportional to the size of our ambition.
If you’re interested, or have any questions, please email us at: careers@olv.global