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albertoG

23 karma · joined May 7, 2009

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albertoG··on 10 commandments for creating good code
Please read this other post for details in what I mean when I say that "comments are evil" http://makinggoodsoftware.com/2009/06/06/comments-are-evil/
albertoG··on Tips for naming variables
Hi Deestann, good catch, I should have stressed that these are guidelines not rules, what I meant is if possible use positive logic, but it fits better the negative, use the negative one.

Thanks for the comment

albertoG··on Tips for naming variables
Hi babo,

you are absolutely right with your observation, that variable name its just a bad example, I have just edited the post and I have changed its name to daysDateRange.

Thanks for your feedback

albertoG··on The pyramid of code quality (Part II), the 3 different types of codes.
Hi swombat, thanks for your comment, I actually completely agree on what you say: "Over-engineered code is as much in need of a refactoring as under-engineered code" I should have also mention that on the original article. Good observation, thanks!!!!
albertoG··on The pyramid of code quality (Part II), the 3 different types of codes.
Hi callmeed and any other eventual reader, please accept my apologies for my bad writing in English, I hope you will understand it's not my native language and that I do my best, anyway, going forward I will try to get my articles reviewed from some native speaker guy before publishing them. Thanks for your comment!!!
albertoG··on [dead]
Hi guys,

Thanks for your comments!!

@Janzert - About the first image, sorry about that, I have just changed to a gif image, now it should be a few kb, thanks for that.

@jhancock - You are right to mention that there is no comment on how to measure any of the vertex, that´s the tricky part, I am going to evolve the idea in future posts and I hope I will be able to provide with some ideas, anyway I think the most important thing is to have in mind the pyramid when developing

@silentbicycle - Sorry if my post is short, I just wanted to share this idea and as I like the articles that are very lean I thought the best was to express it with as less words as possible.

Anyway thanks to everyone for your comments.