3,472 karma · joined November 24, 2010
Co-creator of NBA Top Shot and Disney Pinnacle.
Obsessed with own-able digital collectibles (NFTs).
[ my public key: https://keybase.io/alanfalcon; my proof: https://keybase.io/alanfalcon/sigs/tAhutz6BR3ik1KGxpaHoH6HHbKt4oTD0en86omhyK1c ]
Why is this a problem? Ask a creative content creator.
How is blockchain solving this in practice? One example: https://www.niftygateway.com/
I find that it's not hard to imagine some problems that exist due to the lack of digital scarcity (pre-blockchain). I invite you to open your mind and imagine some for yourself.
Using these building blocks, this weekend someone borrowed $2.7M USD to make $350,000 in a single transaction (that is, atomically - the loan was repaid as part of the same transaction) by exploiting some weaknesses in at least one of those building blocks. This is one of the better explanations of how that "attack" worked, plus some cheerleading about why it's actually a good thing.
I can confirm that the blockchain is way more convenient than centralized solutions for buying and selling digital assets once you get over the initial friction (which is still way too much). The keys here are open standards, composability, and trustless atomic transactions. As a user, I basically look at ethereum as an in-game currency—and the game is the whole of the ethereum gaming space (still nascent, yes, and polluted by a great many scammy speculative shell games) rather than a single game.
As for working outside of digital asset use cases, there are certainly a large number of people trying to get it to work though I agree the use case is much less clear cut. Without exactly agreeing with Vinay here, I at least appreciated the perspective he shared in detail on this episode of the NonFunGerbils podcast: https://nonfungerbils.com/podcast/3-vinay-gupta-indexing-the...
I think it’s great that more and more people are jumping in and learning what it’s like to develop in such an unforgiving domain (no point here, I just think it’s great!)
Even so, it wasn’t fun to play with ante, so most people didn’t do it; Magic smartly went with the flow rather than fight against it, and that’s a huge reason why the game persists successfully to this day.
(Details gleaned primarily from episodes of Mark Rosewater’s “Drive to Work” podcast, at least the best episodes of which are mandatory listening imo for any designer of any stripe, especially one who is also at all a fan of MtG. Yes, Garfield is the game’s creator, but Maro is the game’s central nervous system and has been for more than 15 years!)
–EE Cummings
With an assist from Brené Brown and _The Gifts of Imperfection_
(I know games are ostensibly about fun rather than betterment, but they originate from the opportunities for betterment that they provide and breaking that connection does a disservice to ... mankind. Not to put too fine a point on it. If you want your game to be fun and the numbers aren’t fun, don’t lie about the numbers, change how you present them.)