1,014 karma · joined October 15, 2018
Very beneficial for the consumer however. Right now the bar to create a good videogame is rather high, and this leads to the current hellscape where so many videogames are plagued with lootboxes, season passes and other microtransactions to make up for the multiple years in dev time required with many employees.
If the tooling gets better to the point that it takes less time and less devs to create good games that don't require the insane levels of monetisation, then this trend is more likely to be reversed.
www.reddit.com/r/degoogle
In the US however as a result of differing strategy behind text and data costs by telecom providers in the 2000s Apple were lucky that it disincentivised using data for messages, so there wasn't the same internet-based messaging app uptake that took place elsewhere globally and basic SMS remained dominant.
Then when iMessage launched in 2011 telecom providers plans had changed enough so that data wasn't as expensive, so it became seamless to keep using the default iPhone messaging app to talk to everyone.
Remote: Yes
Willing to relocate: No
Technologies: JavaScript, TypeScript, React.js, Next.js, Node.js, Express.js, Supabase, AWS, SQL, CI/CD, Agile software development
Résumé/CV: https://linkedin.com/in/aaron-sollesse or I can send PDF via email
Email: aaron@mail.spinningatoms.com
I'm a junior software developer who started contributing code to a popular open-source codebase about 2 years ago, and have just recently finished an intensive full-stack JavaScript bootcamp.
My background is in years of digital marketing and later Linux SysAdmin, and I became a developer because my tech journey feels like it's come full circle going from hiring developers to realising I really enjoyed doing the coding myself.
[1] https://blog.mozilla.org/en/mozilla/firefox-rolls-out-total-...
Male/female is determined by chromosomes, either XX or XY.